This page was last updated on 23 September 2018, 1:40AM
Changelogs
Version 1.0.1
A quick fix to some more "unused" skills.
-Reaction shot adjusted to a 3 turn status effect and was given a total of 5 shots. As with it normally, if you move while the status is up, it most likely will not fire the arrows even if you are in line of sight, so keep rooted in your position if you intend to make full use of this.
-Elemental Arrowheads changed to Elemental Quiver. When used, this will apply a permanent magic effect to your arrow. When you want to clear this, a skill is given to you called "Cleanse Quiver". Otherwise, you can override the arrow with another element. Elements don't stack as per usual.
-Farsight adjusted. The crit chance was removed but it now adds 1 AP to give a better bonus for the 1 source cost for skills.
-Ricochet buffed a bit from previous adjustments. The base damage overall does a good amount higher damage, but also equates to a total of around 15% of a damage buff compared to the vanilla skill. The extra targets take 1/3 of the damage as the main target overall.