Hey ! Test the mod today and see the mod disabled the talent "5 stars dinner :/" and i don't know why ( we have Odin core, some Odin's class mod and that all ).
Hey ! Would there be a way to change the chance to get the blessings ? 65% seems a bit too powerful even when playing in tactician mode, I'd want to set it to 30% but I couldn't find a way to do it easily
Hey! I don't know if it's something important for you to sort out, but the latest patch resulted in your mod (and some others') preventing Five-Star Diner from working, just wanted to give you (and anyone else who uses that talent) a heads-up.
I've just reached level 10 and am enjoying the mod so far. My only complaint is that burning increases water resistance so any spells that apply burning kind of work against you.
Suggestion: Eclipses. It would be nice if the class was a bit more dynamic, and if we had two types of eclipses: Lunar eclipse and Solar eclipse, with different type of damage. For example: Right now you only have to use two type of spells in the same turn in order to trigger the eclipse or buffs. It's not very dynamic and to be honest it becomes kind of boring in the long run.
In my opinion it would be awesome if we had two types of eclipses, Lunar eclipse and Solar eclipse, each dealing different type of damage (water/fire); and somehow deciding which one to trigger. Channeling spell maybe? "The astronomer becomes in a vulnerable state while interfering with the sun and moon's orbit, producing an eclipse..." Channeling the spell for a couple of turns without moving and such. Or it could be achieved by probability(like it is right now), or some other way like stacking essences; but having the opportunity to cast a desired eclipse in the end.
To be honest the class feels kind of like a pyro mage because the spells are inclined to fire damage, and I am struggling a bit to kill enemies immune to fire in solo-mode. I like how the class is hard to play, I like the difficulty, buffs and spells; but it feels kind of monotonous when it should be a dynamic class. Make spells rely on eclipses(stances), and not spell-to-spell dependent. Give the opportunity to eclipses to be more catastrophic. Overpowered spells. Attacking and supportive for their respective types of damage. Applying a debuff "unstable orbit" to prevent an eclipse happening again in x turns.
Anyway, great work. Hope you do classes when the new dos comes out.
MoonFall essences doesn't seems to work. Are they applied to the enemy, to all the enemies in the path, or to me? It is not listed when you examine a character.. Also Daybreak Surge's moon essence buff is no working? Or maybe 15% is too low to notice. It feels worthless in my opinion.
I'm having the same issue unfortunately. Nvm I figured it out, there is a small little square on the left top of the chat box that says "Trade". Click on that and the skills are there for purchase.
21 comments
but when i enable this mod i get an extra party and yes i checked my mod list for this, its nice for free space, but it blocks a part of my screen
Test the mod today and see the mod disabled the talent "5 stars dinner :/" and i don't know why ( we have Odin core, some Odin's class mod and that all ).
It would be nice if the class was a bit more dynamic, and if we had two types of eclipses: Lunar eclipse and Solar eclipse, with different type of damage. For example:
Right now you only have to use two type of spells in the same turn in order to trigger the eclipse or buffs. It's not very dynamic and to be honest it becomes kind of boring in the long run.
In my opinion it would be awesome if we had two types of eclipses, Lunar eclipse and Solar eclipse, each dealing different type of damage (water/fire); and somehow deciding which one to trigger.
Channeling spell maybe? "The astronomer becomes in a vulnerable state while interfering with the sun and moon's orbit, producing an eclipse..." Channeling the spell for a couple of turns without moving and such. Or it could be achieved by probability(like it is right now), or some other way like stacking essences; but having the opportunity to cast a desired eclipse in the end.
To be honest the class feels kind of like a pyro mage because the spells are inclined to fire damage, and I am struggling a bit to kill enemies immune to fire in solo-mode. I like how the class is hard to play, I like the difficulty, buffs and spells; but it feels kind of monotonous when it should be a dynamic class.
Make spells rely on eclipses(stances), and not spell-to-spell dependent. Give the opportunity to eclipses to be more catastrophic. Overpowered spells. Attacking and supportive for their respective types of damage. Applying a debuff "unstable orbit" to prevent an eclipse happening again in x turns.
Anyway, great work. Hope you do classes when the new dos comes out.
Also Daybreak Surge's moon essence buff is no working? Or maybe 15% is too low to notice. It feels worthless in my opinion.