Divinity: Original Sin 2 - Definitive Edition

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Odinblade

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Odinblade96

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About this mod

OdinCore is a centralised mod resource for my D:OS2 DE mods, allowing them to communicate and interact with each other. It is required for most of my mods, so be sure to activate it!

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REQUIRED FOR ODINBLADE MODS

OdinCore is a centralised mod resource for my D:OS2 DE mods, allowing them to communicate and interact with each other. It is required for most of my mods, so be sure to activate it!

How do I use OdinCore?
  • Subscribe to it and enable it in the Mods menu on the title. Place OdinCore above all of my class mods and overhauls for maximum compatibility.


What does OdinCore do?
  • Allows different aspects from my mods, such as statuses and skills, to talk to each other.
  • Aims to rectify limitations of the Divinity Engine by mitigating certain issues, such as the rendering of custom icons leading to invisible icons.


What is in OdinCore?


As you may be aware, new skills from my various Overhaul mods were not used by enemies. This was because adding new skills would require each enemy to be changed, making them incompatible with other mods. Until now!

Enemy Skills is a scripted system which adds Odinblade skills to enemy characters and can be toggled ON or OFF at your leisure.

Additionally, skills which the AI would not make good use of, i.e. Conductive from my Aerotheurge mod, has been soft-scripted to the AI, helping them use the skills effectively.



My various Overhaul mods add new vendors to the overworld, stocking a supply of new skillbooks and weaponry. This is also in addition to basegame vendors doing so.

Vendor Toggle allows you to show/hide the new vendors as and when you please should you decide you don't want to see their beautiful faces around Rivellon.

Simply use The Odinomicon to toggle these features.

OdinCore also contains:
  • A database of all of my custom icons. With all D:OS2 mods, icons are built into Atlas files. Icons start disappearing/becoming invisible on the skillbar and inventory menu if the UI is trying to render ~7 or more of these Atlas files. OdinCore contains one large Atlas, significantly reducing the number of Atlasses the UI must render, thus helping to mitigate invisible icons.
  • A collection of statuses used in each of my mods and overhauls. This allows my mods to communicate with each other and avoid redundant coding.


Will adding this break my current saves?
  • No. OdinCore boasts a seamless integration to all past, current, and future playthroughs.
  • If you are, however, seeing some issues in multiplayer, ensure that the version of all mods you are both/all using (not just mine) are running on the same versions. If this proves unsuccessful, uninstalling, re-downloading, and reactivating the mods fixes this issue.


Does OdinCore increase my load times?
  • As with any mod, no matter the size, the game will have to load its contents. I estimate this will only be a few extra seconds to load, so it shouldn't be an issue.


Do I need to install all of your mods for them to work?

  • No. OdinCore functions regardless of how many mods you may be using. You may still pick and choose the mods you wish to use, as long as you enable OdinCore where required.


Credits
Workshop artwork: Yeong-Hao Han
Inspiration for this service mod: LaughingLeader