Divinity: Original Sin 2 - Definitive Edition
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Lady Cassandra

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LadyCassandra

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50 comments

  1. MegaNRGMan
    MegaNRGMan
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    3 words: DOES. NOT. WORK.
  2. Nothetis
    Nothetis
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    This says classic not definitive edition.
  3. babani
    babani
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    You could just make an NPC with a simple command, just level all your gears at the current level and that is it. But you had to make an npc so annoying, we would delete the mod and just re roll cheat commander wares. Honestly, great idea, worst execution. Not even worth it, a headache.
  4. zenqqa
    zenqqa
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    This has been working perfectly for me. Just started a playthrough with it last week and have found no bugs.
  5. IvanJamal
    IvanJamal
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    Despite all the complaints below, I've been using this for 200+ hours with no issues at all. The dialogue is cancer but it's whatever.
  6. nooblox85
    nooblox85
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    Cringe dark soul old english wannabe dialogue is such a immersion, lore breaking turn off
  7. yorneer
    yorneer
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    Doesn't work on latest patch, don't bother downloading.
  8. laidback99
    laidback99
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    Too unpredictable, you get an upgrade one time and you get nothing the other... Plus; why would you implement such an imbecile dialogue method like " make donation, polish me, I want to know you... " Just be plain and simple ?
  9. GRUmod
    GRUmod
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    Seems like an awful lot of reports of issues, bugs etc. Looks like this mod is no longer beign updated. best to avoid until/if this gets a refresh.
  10. yummy2
    yummy2
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    The mod doesn't upgrade the level attribute inside the <node id="ItemGeneration">. This results in the "Large" type boosts not increasing fully and armor values not actually maxed out. It's especially noticeable with late game items.

    In-game comparison between a Divine item upgraded from lvl 16 to lvl 21, and a vendor Divine item bought at lvl 21:
    * The "Large" type boosts to the primary attributes should be +5 instead of +4.
    * Another +10% to armor values (vendor bought vs. upgraded).
    1. yummy2
      yummy2
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      Left: upgraded from lvl 16 to lvl 21
      Right: vendor bought at char lvl 21

      The Intelligence boosts are the same type:
      ..._Primary_Intelligence_Large

    2. mrbetadine
      mrbetadine
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      Is there a way to fix it? Thanks.
    3. semada
      semada
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      Can confirm this is still an issue. Vendor bought equipment has higher armor and stat bonuses than equipment leveled up.
    4. mikeprichard
      mikeprichard
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      Unfortunately, I can also confirm. This is a pretty fundamental problem with the mod.

      Although it's more "cheaty" since it doesn't require purchasing upgrades through a special merchant but rather simply upgrades all items automatically upon level-up, I suggest using this new mod instead: https://www.nexusmods.com/divinityoriginalsin2definitiveedition/mods/233. Not only does that mod upgrade items properly compared to vendor/other items in the game, it also claims to upgrade the items' attribute/skill boosts in addition to the base armor values, something the mod here doesn't do. Moreover, the linked mod seems to work as advertised, except for items that had already been incorrectly upgraded by the mod here.

      EDIT: Well, that mod doesn't quite work either... vendor items are still superior to mod-upgraded items. However, I've opened a bug report there as well, and it's much more likely to get fixed in that mod since it's new and the author is still around.
    5. mikeprichard
      mikeprichard
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      Update - the "bug" is instead likely a result of the way Larian structured the inventory data, not with the mod; see also https://forums.nexusmods.com/index.php?/topic/8445248-automatic-item-levelling/page-2#entry78743973.