I wish there was a version of this with infinite chameleon cloak but not infinite heart of steel. I'm not entirely sure so far because I've only used it in one encounter, but it seems kinda overpowered whereas infinite wings are not (cloak definitely is but in a more abstract sense.) Sure, the ability to fly is strong, but it's not high levels of armour generation every turn for no cost strong.
Doesn't stop me from using the mod, but I seriously think infinite HOS is overkill.
When I made it I had more of 'thematic consistency' rather than 'balance' in mind as I did not find an easy way to do mod settings to have toggle-able features and only 'one mod file'. Did have a 'balance' cost to doing said approach yeah. If I do something similar for BG3 I'll probably be a bit more thorough.
I really like these changes. Honestly, all the enemy polymorphs have infinite duration on their effects. These kinds of inequalities really bother me in the game. More than just the wings though, those skin spells. One source point to become immune to a single element for 2 turns? Kind of sucks. Really wish we would've gotten some better ways to gain elemental resist, but I think this change combined with something like the sleeping bag source will make these skills a lot more useful.
Yes it does, mod description page does state 'everything except halved CD' but it seems the 'misc files' on the 'files' page don't have a description so moved it to make it clearer.
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Doesn't stop me from using the mod, but I seriously think infinite HOS is overkill.
Did have a 'balance' cost to doing said approach yeah.
If I do something similar for BG3 I'll probably be a bit more thorough.
I have to try it.
Thank you for sharing this!