I have a few suggestions: Corroding Aura -> Corrosive Aura Vampire Form -> Vampiric Form
Also, something named "Impact Shot" disarming an enemy and causing Atrophy is very thematically odd. Rather, I suggest it cause Silenced, Suffocating, as well as Slowed and/or Knocked Down, for a single round, under the logic that it knocks the wind out of an enemy. Either that or refluff and rename the skill to something more along the lines of "Nerve Shot" or similar.
Just some ideas for some spit-and-polish. The mod is mostly excellent, otherwise.
Any chance of a version without the "ultimate" spells and the vendor? It feels rather out-of-place and what I want is mostly a "patch" for what I consider something missed by the original game. For consistency's sake, all skills should have a hybrid counterpart with any other skill. That's all I want. The best mods are those that are indistinguishable from the base game.
Doesn't seem like planar summon is being modified at all by infusions.... anyone able to replicate this bug? Only other mod I'm running is crafting overhaul, which is unlikely to interfere.
very much enjoyed this mod currently making use of the Asphyxiating Touch for a necro touch build for my physical damage team stack and sniping stance on my crit ranger probably going to try using it for a crit mage as well if i do a magic damage stack team
So I believe it should be scaling the same way the game scales stat changes like the CON penalty in flesh sacrifice. I'm not exactly sure how it does that but essentially it'll increase with level
Is there any way to modify text file (or whatever it is) for skill descriptions? I want to translate it to RUS language, but i can figure where to look
23 comments
Corroding Aura -> Corrosive Aura
Vampire Form -> Vampiric Form
Also, something named "Impact Shot" disarming an enemy and causing Atrophy is very thematically odd. Rather, I suggest it cause Silenced, Suffocating, as well as Slowed and/or Knocked Down, for a single round, under the logic that it knocks the wind out of an enemy. Either that or refluff and rename the skill to something more along the lines of "Nerve Shot" or similar.
Just some ideas for some spit-and-polish. The mod is mostly excellent, otherwise.
I am currently using the mod to give the base summons unlimited duration so if it could be compatible with that would be a bonus as well.
Thanks for you hard work on the mod though its fantastic.