Divinity: Original Sin 2 - Definitive Edition
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Mwulf

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Mwulf

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34 comments

  1. cptkaiser
    cptkaiser
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    so i guess this mod doesnt work anymore
  2. lakebodom97
    lakebodom97
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    Doesnt work with Vampire class, it would be nice if someone could edit this to get work with newer classess
  3. TheKillerShaymim
    TheKillerShaymim
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    So, question: does this mod work with something like Divinity Conflux?
  4. VoidCruaver
    VoidCruaver
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    In case this question is still there (how to make it work with other presets), just start with a default preset and mimic the custom one. This'll fix the problem and give you the proper stat buffs.
  5. mazablack
    mazablack
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    i really need to ask, is thee any issue with so many talents, they will still work late in the game, and if i respec , they will work normal, i want to make a initial char strong enough to wipe at least fort joy early enemies
    1. Mwulf
      Mwulf
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      Apologies for the late reply, I seldom check here.
      If you respec, any old talents you do not include in your new build will not be retained; when you respec, all of your initial points should be refunded, including those added by my mods.
  6. Eowomyriewyn
    Eowomyriewyn
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    Hello, would like to ask if this mod affects the Origin characters when recruited? I'd like to use a custom Avatar and also recruit a party and am unsure if they would benefit from the bonuses or only the initial character created.
    1. Mwulf
      Mwulf
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      Yes, all origin characters will be affected w/ the normal version of this mod. You can use the one preset only version if you want to pick and choose which characters receive the additional points (see readme for details).
    2. Eowomyriewyn
      Eowomyriewyn
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      Thank you very much for replying, I'll be adding this to my modlist for the new game i'm planning on starting soon.
    3. mazablack
      mazablack
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      that works with recruited characters from sargeant in lady vengeance ? or its too late i the game
  7. kylediaz263
    kylediaz263
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    Hi,

    Is there a way to make this work with Odinblade96's mods?
    1. mazablack
      mazablack
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      you just need to use a normal class, and pick up starting skill from odin mods, the mod is for vanilla only class, but any class can use any skill if they have the right build
  8. luiz1220
    luiz1220
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    Doesnt work with OdinBlade mods.
    1. mazablack
      mazablack
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      dont work with odin blade starting class , but you are no restricted to use their skill with that class only, i made a wizard, with starting skill from odin class, with that you can benefit from both modes, you dont get a cool name to your class, but in late game every char will have double classes anyway
  9. meowrill
    meowrill
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    Is this mod still working? It isn't for me I'm not getting any Additional points with the files...
    1. Hihita
      Hihita
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      Me neither - if someone has any time to answer, please :)
      I've put the mod at the bottom line so it should not be a compatibility problem ? (I use Odinblade Necromancer pack. Maybe this ?)
  10. nandrovar
    nandrovar
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    I have found a class mod that only seems to add a new class, and not modify any of the base classes, that curiously seems to conflict with this. Not sure why, seeing as how despite being a shapeshifting/race mod, does not interfere with the metamorph preset class. Curious as to how this conflicts. Maybe I missed something?
    1. nandrovar
      nandrovar
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      Link because I'm dumb

      https://steamcommunity.com/sharedfiles/filedetails/?id=1506273790
    2. nandrovar
      nandrovar
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      Nevermind. Fixed it, was a load order issue. I'm dumb.
    3. Mwulf
      Mwulf
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      NP. Glad ya' got it working.
    4. BlackDahaka95
      BlackDahaka95
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      How'd you get it to work? I'm trying to use it with the Elementalist class.