In case this question is still there (how to make it work with other presets), just start with a default preset and mimic the custom one. This'll fix the problem and give you the proper stat buffs.
i really need to ask, is thee any issue with so many talents, they will still work late in the game, and if i respec , they will work normal, i want to make a initial char strong enough to wipe at least fort joy early enemies
Apologies for the late reply, I seldom check here. If you respec, any old talents you do not include in your new build will not be retained; when you respec, all of your initial points should be refunded, including those added by my mods.
Hello, would like to ask if this mod affects the Origin characters when recruited? I'd like to use a custom Avatar and also recruit a party and am unsure if they would benefit from the bonuses or only the initial character created.
Yes, all origin characters will be affected w/ the normal version of this mod. You can use the one preset only version if you want to pick and choose which characters receive the additional points (see readme for details).
you just need to use a normal class, and pick up starting skill from odin mods, the mod is for vanilla only class, but any class can use any skill if they have the right build
dont work with odin blade starting class , but you are no restricted to use their skill with that class only, i made a wizard, with starting skill from odin class, with that you can benefit from both modes, you dont get a cool name to your class, but in late game every char will have double classes anyway
Me neither - if someone has any time to answer, please :) I've put the mod at the bottom line so it should not be a compatibility problem ? (I use Odinblade Necromancer pack. Maybe this ?)
I have found a class mod that only seems to add a new class, and not modify any of the base classes, that curiously seems to conflict with this. Not sure why, seeing as how despite being a shapeshifting/race mod, does not interfere with the metamorph preset class. Curious as to how this conflicts. Maybe I missed something?
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If you respec, any old talents you do not include in your new build will not be retained; when you respec, all of your initial points should be refunded, including those added by my mods.
Is there a way to make this work with Odinblade96's mods?
I've put the mod at the bottom line so it should not be a compatibility problem ? (I use Odinblade Necromancer pack. Maybe this ?)
https://steamcommunity.com/sharedfiles/filedetails/?id=1506273790