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Baardvaark

Uploaded by

Bardblue

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14 comments

  1. darxiswolf
    darxiswolf
    • member
    • 1 kudos
    tried installing loading a save and examining some enemies and comparing stats before and after.
    on classic.
    no change in vitality after installing.
    physical armor went up 72% and magic armor 52%
    there was also a bonus to damage of 32%.
    damn, I really wanted a mod that increases vitality, cause i like cc'ing enemies, but they're dying too fast.
    1. Learadiant
      Learadiant
      • member
      • 0 kudos
      late to the reply but this mod works, just that health is saved on ur save file and cant be change cause they are set after the act is load up, but when u change act they will go up.
  2. Northwain
    Northwain
    • supporter
    • 9 kudos
    I'm not sure if the stronger enemies works with a current playthrough. When I install the mod, all of the characters and enemies have 50% more health total but their current health is still the way it normally is... So if an enemy has 100 health points on classic difficulty, they will have 150 with this mod but it will be 50 points less of the 150 total.
    1. Acesso33
      Acesso33
      • member
      • 2 kudos
      This happened in my playthrough as well. It's possible for the author to fix this?
    2. forandever
      forandever
      • member
      • 0 kudos
      I've got same problem...
    3. nexusastrodream
      nexusastrodream
      • BANNED
      • 0 kudos
      Same here :/ !!!!
  3. adaha
    adaha
    • member
    • 0 kudos
    Hi! Great mod! I was looking for that because I played on similar mod on classic version. But please can you create other version in this mod for very harder enemys? I mean file with that modifications:
    Tactician enemies have +175% physical armor, +150% magic armor. Rest is the same: +60% damage (default is +50%) , +5% dodge, +.5m movement speed, and 20% accuracy.
    It will be great... Nobody more created that cool modification. I looking how to done it myself but... Unlucky cannot find :(
  4. Hannibal999999
    Hannibal999999
    • member
    • 0 kudos
    I use the weaker player mod and i have problem with the pyramids. I cant use them at all. I think this occurs because they require 6 ap points and the mod decreases the maximum ap to 5. When i disable the mod then i can use them normally. Can someone else confirm this bug ?
    1. MichaelGalkin
      MichaelGalkin
      • member
      • 0 kudos
      https://yadi.sk/d/lmWy51XJVEkuHQ
      Im upgrade this mod. Im fix pyramid and totem.
  5. Caites
    Caites
    • premium
    • 2,693 kudos
    totems are broken right now. they have 0 action points (with weaker player's part of the mod) and therefore don't shoot at all.could u fix pls?
  6. fabu1ous
    fabu1ous
    • member
    • 0 kudos
    Bardblue, could you update the mod, please. There is a newer version on steam (update of 14 sep. ) with rebalancing fix.

    Thank you very much!
  7. drownduck
    drownduck
    • member
    • 4 kudos
    is this mod compatible with enemy randomization?
  8. DonProtein
    DonProtein
    • supporter
    • 451 kudos
    Hey there and thanks for sharing :)

    Does mod affect bosses as well? Also, is there any chance you can make optional file or separate mod similar to "tougher bosses 200%" in original DOS2?

    Thanks in advance!
  9. shadow85
    shadow85
    • supporter
    • 1 kudos
    Nice attempt to increase difficulty but not the type I was looking for.

    I like the current formula for tactician enemies in DE version but I am not far enough into the game to see how the new DE formula scales.

    I would prefer the enemy upscaling mod, and XP reduced mod for increase in challenge.

    Will have to pass on this one sorry.