Could you please explain the load order of Lucky Charm Tweaks + Combat luck? Is the following order correct in mod menu? Wouldn't "tweaks" be overridden by the next mods in load order?
Lucky Charm
Combat luck
Restored container (Combat luck optional file)
Thanks for the mod and DIY instructions. This is awesome.
Restored Container is redundant, as my mod already affects the container loot chance from Lucky Charm. In fact, the Restored Container is REDUCED chance from vanilla, which many people complained about over on the author's mod page.
You can remove Restored Container if you use my mod.
Mods that are higher on your list (number 1,2,3, etc etc) are loaded FIRST. Any mods below that (4,5,6,etc etc) are loaded after, and from my understanding, because they are loaded AFTER they override the mods loaded prior.
So, you can interpret this as "mods lower on the list take priority". (perhaps I didn't communicate that well on my mod page).
Combat Luck strangely removes container loot, so if you want my mod to work, put Combat Luck HIGHER on the list (lower number) and my mod LOWER on the list (larger number). So your list would look like >
1. Combat Luck 2. Lucky Charm Tweaks
Again, Restored Container is redundant if you're using my mod.
3 comments
Wouldn't "tweaks" be overridden by the next mods in load order?
Thanks for the mod and DIY instructions. This is awesome.
You can remove Restored Container if you use my mod.
Mods that are higher on your list (number 1,2,3, etc etc) are loaded FIRST. Any mods below that (4,5,6,etc etc) are loaded after, and from my understanding, because they are loaded AFTER they override the mods loaded prior.
So, you can interpret this as "mods lower on the list take priority". (perhaps I didn't communicate that well on my mod page).
Combat Luck strangely removes container loot, so if you want my mod to work, put Combat Luck HIGHER on the list (lower number) and my mod LOWER on the list (larger number). So your list would look like >
1. Combat Luck
2. Lucky Charm Tweaks
Again, Restored Container is redundant if you're using my mod.