File information
Last updated
Original upload
Created by
GalgamosUploaded by
GalgamosVirus scan
Tags for this mod
Activity logs
This page was last updated on 01 May 2024, 8:21AM
- Changelogs
-
-
Version 1.00.28.00
- - Fixed grammatical and spelling errors in many, many skill descriptions.
- Increased the damage scaling of Stormbellow Armaments from 30% per strike to 35% per strike.
- Reduced the damage scaling of the weapon portion of Shocking Altercation from 30% per strike to 28% per strike.
- River Bed Stride now affects all allies in a large area. The skill's surface limitations still apply.
- Brutal Menace no longer inflicts Enraged to enemies, allowing it to guarantee a Madness proc. As it was, the two statuses oftentimes conflicted, preventing the application of both.
- Fixed an issue where Friction Cleave did not play one of its preparation SFX. It should now play its skill start-up sound as intended.
- Nocked 'nd Aimed now lowers both earth and poison resistance by -10% each.
- Set the AP cost of Supersonic Posture to 0. The use of the skill it grants still has an AP cost.
- Increased the damage scaling of Cyclone Wreath from 33% to 40%. This is a tentative change and has a high chance of being altered further in the future.
- Added an addendum to the description of Rock-Solid Bandage that explains that it replaces and is replaced by Badlands Plate. This information was already in the description of Badlands Plate as well as in the description of the statuses granted by both skills, but it was lacking here.
- - Fixed grammatical and spelling errors in many, many skill descriptions.
-
Version 1.00.27.02
- Fixed typos in the weapon descriptions of the "Primal Shiv" and the "Current".
Fixed a typo in the description of the "Playful Rapids" skill.
Made the description of "Adaptive Combination" more concise.
- Fixed typos in the weapon descriptions of the "Primal Shiv" and the "Current".
-
Version 1.00.27.01
- Fixed the death explosion of "Phoenix Gambit", and slightly changed how it works. The detonation now targets all characters, and scales correctly.
-
Version 1.00.26.00
- Fixed an issue with "Rime Canister" where the "Unbalanced" status it places on the caster wasn't stackable.
Fixed an issue where the status applied by "Tectonic Fault Line" was also named "Unbalanced", and wasn't mentioned in the skill description. It has been renamed to: "Shaken", and the skill description now contains its effects.
"Cryovolcano" can only be cast in combat now. Its description was changed to represent this. Extensive testing has shown that casting this skill while out of combat bypassed its downsides. Instead of weakening its damage, this compromise was added. This change doesn't affect the other "Storm_" skills added by the mod.
- Fixed an issue with "Rime Canister" where the "Unbalanced" status it places on the caster wasn't stackable.
-
Version 1.00.25.01
- Fixed the description of "Playful Rapids". It now shows the actual vitality restored by the skill.
-
Version 1.00.25.00
- Increased the range at which "Geokinetic Drift" affects allies from 4m to 6m.
-
Version 1.00.24.00
- Increased the Haste duration of Red Fury from 1 to 3 turns. The AP cost increase has shown that the skill underperformed at a 3 AP cost, so the "Haste" duration is being increased to compensate. This is a tentative change and may be altered further in future patches.
-
Version 1.00.23.01
- Altered the visuals of the Charred status to make it more distinct from Burning and Necrofire.
-
Version 1.00.23.00
- Reduced the damage scaling of Cryovolcano from 125% to 90%. This is a tentative change and may be reverted or further altered in a future patch.
Increased the AP cost of Howler Shot back to 3 AP and increased its damage per shot from 25% to 40%. This is a tentative change and may be reverted or further altered in a future patch.
- Reduced the damage scaling of Cryovolcano from 125% to 90%. This is a tentative change and may be reverted or further altered in a future patch.
-
Version 1.00.22.00
- Fixed an issue where Rime Canister accidentally scaled with intelligence instead of the character's weapon for its initial hit, and accidentally scaled with the weapon on the 2nd hit, where it should have a strength scaling.
Adjusted the description of Rime Canister accordingly.
Fixed typos in the descriptions of Sudden Threat and Conductive Cooling.
- Fixed an issue where Rime Canister accidentally scaled with intelligence instead of the character's weapon for its initial hit, and accidentally scaled with the weapon on the 2nd hit, where it should have a strength scaling.
-
Version 1.00.21.00
- Reduced the AP cost of Howler Shot from 2 to 1.
Reduced the damage scaling of Howler Shot from 0.55 per arrow to 0.25 per arrow.
Reduced the cooldown of Howler Shot from 4 to 2 turns.
Overall, the skill scaled too well at higher levels, and was too powerful when used with Elemental Affinity. It should now be a weaker skill that is easier to use, and which can be used more often. By halving the cooldown, the total damage per AP is not much lower, but its burst damage had to be reduced.
- Reduced the AP cost of Howler Shot from 2 to 1.
-
Version 1.00.20.00
- Fixed an issue where "Deadwater Canister" skills couldn't hit inside buildings.
Reduced the bouncing angles of "Bounding Canister" skills to make their behaviour less random.
Reduced the damage of "Bounding Canister" skills by 20%. Overall, this skill's damage should remain the same across multiple targets, due to it being far less likely to skip enemies.
- Fixed an issue where "Deadwater Canister" skills couldn't hit inside buildings.
-
Version 1.00.19.00
- Reduced the strength scaling and bonus damage on the "Conducting Baton", while also removing its innate air damage. After rigorous testing, this weapon's crowd control potential proved to be very powerful, but its killing power was too high. I want to keep it in its CC role, so the offensive stats were reduced to compensate.
-
Version 1.00.18.00
- Fixed an issue where "Shildhook Tips" cost more AP than intended. It now costs 1 AP, down from 2.
-
Version 1.00.17.00
- Fixed an error where Bounding Canisters hit three times instead of twice.
Fixed a minor typing error in Bounding Satchel's skill description.
- Fixed an error where Bounding Canisters hit three times instead of twice.
-
Version 1.00.16.00
- Fixed an error where Totemic Vilesplit inflicted the wrong type of damage, and scaled off the wrong attribute.
Fixed the status description of Beautiful Draw.
- Fixed an error where Totemic Vilesplit inflicted the wrong type of damage, and scaled off the wrong attribute.
-
Version 1.00.15.00
- Reduced the cooldown of Red Fury from 4 to 3 turns.
Increased the AP cost of Red Fury from 2 to 3.
This skill overperformed massively. I played with it for a long time, then decided on this minor nerf. With Elemental Affinity, it used to only cost 1 AP. Considering that many other Kilnbreaker skills also reduce their costs when used with Elemental Affinity, Red Fury his was too cheap for the massive benefits it grants to those other skills. To counter the necessary cost increase, its CD was reduced, making it only slightly weaker than it was before, while potentially freeing up some memory slots (less CD = less skills needed).
- Reduced the cooldown of Red Fury from 4 to 3 turns.
-
Version 1.00.14.02
- Fixed a typo in the skill description of "Flint Extender".
-
Version 1.00.14.01
- Fixed a few typos in skill descriptions.
Made multiple skill descriptions easier to understand and/or more accurate.
The buff granted by the Clifftrapper bows now functions as intended, though its scaling had to be changed to make this work.
- Fixed a few typos in skill descriptions.
-
Version 1.00.14.00
- Fixed an issue where the lvl 6 bow introduced by this mod did not properly restore Armour each turn. Introduced a new status for this purpose, and added it to the 2nd bow as well.
-
Version 1.00.13.01
- Fixed Bounding Satchel accidentally jumping to non-enemies.
-
Version 1.00.13.00
- Fixed a typo in the description of the "Elastic Sprig".
"Toxic Bolt" has been renamed to "Toxic Trickshot".
"Toxic Shot Skillbook" has been renamed to "Toxic Trickshot Skillbook".
Added a new icon that is needed for the "Epitome" encounter mod.
- Fixed a typo in the description of the "Elastic Sprig".
-
Version 1.00.12.01
- Adjusted multiple skill descriptions to be more accurate, and fixed some issues where displayed range values were shown as 0m in the description, even though they were fully functional as effects.
-
Version 1.00.12.00
- Increased the base damage of Guided Flow from 100 to 110.
Fixed multiple minor issues with skill descriptions, including, but not limited to: Crackdown, Springwater Flood
- Increased the base damage of Guided Flow from 100 to 110.
-
Version 1.00.11.02
- Adjusted the skill description of Acrid Water Canister to better fit the actual effect.
-
Version 1.00.11.01
- Fixed the skill and status descriptions of Hadal Steps.
Slightly reduced the mod's file size.
- Fixed the skill and status descriptions of Hadal Steps.
-
Version 1.00.11.00
- Increased the cooldown of Concussion from 2 to 3 turns.
Adjusted the descriptions of Calming Warmth and Fury Siphon to fit their new scalings.
Reduced the base damage of Fury Siphon from 80 to 75. The Kilnbreaker severely overperformed with these skills. I spent many hours playing with them, and found that the combination of Concussion, Calming Warmth and Fury Siphon was too safe, while offering noteworthy power. They remain good, but should now perform more along the lines of other skills.
- Increased the cooldown of Concussion from 2 to 3 turns.
-
Version 1.00.10.00
- Reduced recovery of Calming Warmth from 25% per effect for a total of 50%, to 20% per effect for a total of 40%.
Reduced the recovery of Fury Siphon from 50% to 40%.
- Reduced recovery of Calming Warmth from 25% per effect for a total of 50%, to 20% per effect for a total of 40%.
-
Version 1.00.09.00
- Fixed a bug where the recoil damage from Concussion could damage immediately adjascend allies.
Lowered the cost of Nocked 'nd Aimed from 2 AP to 1 AP.
Lowered the base damage of Nocked 'nd Aimed from 120 to 95.
Increased the range of all Clifftrapper Ambushes from 4m to 5m.
Airspeed Swipe now only strikes the initial target and immediately adjascent targets with its 2nd hit. This should lower its damage potential to a point where it is no longer nearly mandatory for aerothurge characters. I don't like nerfing things, but this one needed it.
- Fixed a bug where the recoil damage from Concussion could damage immediately adjascend allies.
-
Version 1.00.08.00
- Lowered the cost of Harrier's Torch from 3 AP to 2 AP.
Lowered the base damage of Harrier's Torch from 100 to 80.
Changed the icon for Guided Flow to better distringuish it from Water's Edge at a glance.
Changed the description of Airspeed Swipe to better show its functionality.
Fixed the description of Monsoon.
- Lowered the cost of Harrier's Torch from 3 AP to 2 AP.
-
Version 1.00.07.06
- Fixed Sonic Boom's skill description, and made it easier to understand.
-
Version 1.00.07.05
- Fixed an issue where certain skills granted by Satchels were taking up memory slots.
-
Version 1.00.07.04
- Adjusted the skill description of Geokinetic Drift to fit its new effects.
-
Version 1.00.07.03
- Fixed a bug where a skill didn't become purchasable at lvl 4, but only became available at lvl 9 instead.
Slightly increased the base damage of Overdrawn Shot (120 -> 127).
Added a range preview to Calming Warmth.
Fixed an issue where Calming Warmth showed incorrect information.
Fixed multiple issues with, and buffed Geokinetic Drift. It now properly grants poison immunity, but also retains the (initially accidental) poison contact effect.
- Fixed a bug where a skill didn't become purchasable at lvl 4, but only became available at lvl 9 instead.
-
Version 1.00.07.02
- Guided Flow now attempts to inflict 1 turn of Slow.
-
Version 1.00.07.01
- Fixed bugs that caused some Wyrddancer skill properties to not apply when used during a moment where the game calculated too many other things. Airspeed Swipe, Steelstorm Twister and most other similar skills that have multiple damage instances should now apply all of their damage correctly.
Fixed a bug where Steelstorm Twister's delayed damage showed up with the wrong status name, or not at all.
- Fixed bugs that caused some Wyrddancer skill properties to not apply when used during a moment where the game calculated too many other things. Airspeed Swipe, Steelstorm Twister and most other similar skills that have multiple damage instances should now apply all of their damage correctly.
-
Version 1.00.07.00
- Fixed the inventory icons of the "Shattering Impact" and "Tripped Lightning" skillbooks.
Fixed the "Worldblinder Burn" skillbook. It now functions correctly.
Fixed the crafting recipe of "Call for Revenge".
Fixed minor spelling errors in the descriptions of "Tracking Extender" and "Playful Rapids".
Fixed the requirements for learning multiple crafted Source skills. The requirements to learn them were not equal to the requirements to use them.
Fixed "Swampwater Satchel" not granting its Canister skills as intended.
Fixed a bug that caused the visual effects of "Conductive Teleport" to not play as intended.
Fixed the "Brine Guardian" not using its healing skill.
- Fixed the inventory icons of the "Shattering Impact" and "Tripped Lightning" skillbooks.
-
Version 1.00.06.01
- Adjusted the Satchel skill descriptions to properly reflect the name change as well.
-
Version 1.00.06.00
- Fixed a repeating issue with skillbook vendors not opening their trade window through dialogue. It was possible to trade with them before, but now, they will also begin trading when dialogue implies they should.
Fixed a repeating issue where some Canister skills couldn't miss, when they should be able to. They now inflict a minimal amount of weapon damage, but do not apply weapon effects.
Renamed Canister skills that cannot miss to "Flask" skills to better help with differentiating.
- Fixed a repeating issue with skillbook vendors not opening their trade window through dialogue. It was possible to trade with them before, but now, they will also begin trading when dialogue implies they should.
-
Version 1.00.05.01
- Fixed a bug where the Molten Frostchaser Totem didn't prefer to chase enemies with only one of the two buffs it is meant to target.
-
Version 1.00.05.00
- Fixed an issue where the skill description of Jetstream didn't properly display its range.
Fixed a bug that caused Geyser Impact to not create the intended surface.
Fixed a minor gendering issue in the Strong-Arm's starting class description.
Fixed an issue where the Coxswain starting class received a bonus to Finesse instead of the intended bonus to Strength.
- Fixed an issue where the skill description of Jetstream didn't properly display its range.
-
Version 1.00.04.00
- Fixed Friction Cleave costing 2 AP instead of the intended 3 AP. Furthermore, the skill's base damage was slightly reduced from 120 to the intended 112.
-
Version 1.00.03.01
- Fixed a skillbook spawning too early as loot, while another spawned too late.
-
Version 1.00.03.00
- Fixed a bug that made Shattering Impact target the closest character instead of the closest enemy.
-
Version 1.00.02.00
- Fixed "Nocked 'Nd Aimed" not requiring memory.
Fixed the name of the buff from "Shieldhook Tips" not being properly displayed.
- Fixed "Nocked 'Nd Aimed" not requiring memory.
-
Version 1.00.01.01
- Fixed a minor spelling error in a status description. I need to get better at Morse.
-
Version 1.00.01.00
- Fixed a bug that made Strong-Arm skillbooks unusable.
-
- Author's activity
-
May 2024
-
01 May 2024, 8:21AM | Action by: Galgamos
Changelog added
'Change log added for version 1.00.28.00'
-
01 May 2024, 8:20AM | Action by: Galgamos
File added
'Four Elemental Warriors - Weapon Classes by Galga [version 1.00.28.00]'
November 2023
-
01 Nov 2023, 11:48AM | Action by: Galgamos
Changelog added
'Change log added for version 1.00.27.02'
-
01 Nov 2023, 11:47AM | Action by: Galgamos
File added
'Four Elemental Warriors - Weapon Classes by Galga [version 1.00.27.02]'
September 2023
-
07 Sep 2023, 6:42PM | Action by: Galgamos
Changelog added
'Change log added for version 1.00.27.01'
-
07 Sep 2023, 6:41PM | Action by: Galgamos
File added
'Four Elemental Warriors - Weapon Classes by Galga [version 1.00.27.01]'
August 2023
-
13 Aug 2023, 9:03AM | Action by: Galgamos
Changelog added
'Change log added for version 1.00.26.00'
-
13 Aug 2023, 9:03AM | Action by: Galgamos
File added
'Four Elemental Warriors - Weapon Classes by Galga [version 1.00.26.00]'
-
04 Aug 2023, 10:35AM | Action by: Galgamos
Changelog added
'Change log added for version 1.00.25.01'
-
04 Aug 2023, 10:33AM | Action by: Galgamos
File added
'Four Elemental Warriors - Weapon Classes by Galga [version 1.00.25.01]'
-
03 Aug 2023, 1:38PM | Action by: Galgamos
Attribute change
'Description changed.'
July 2023
-
17 Jul 2023, 6:40PM | Action by: Galgamos
Changelog added
'Change log added for version 1.00.25.00'
-
17 Jul 2023, 6:39PM | Action by: Galgamos
File added
'Four Elemental Warriors - Weapon Classes by Galga [version 1.00.25.00]'
May 2023
-
30 May 2023, 8:40AM | Action by: Galgamos
Changelog added
'Change log added for version 1.00.24.00'
-
30 May 2023, 8:39AM | Action by: Galgamos
File added
'Four Elemental Warriors - Weapon Classes by Galga [version 1.00.24.00]'
-
14 May 2023, 2:46PM | Action by: Galgamos
Changelog added
'Change log added for version 1.00.23.01'
-
14 May 2023, 2:46PM | Action by: Galgamos
File added
'Four Elemental Warriors - Modded Weapon Classes by [version 1.00.23.01]'
-
11 May 2023, 4:15PM | Action by: Galgamos
Changelog added
'Change log added for version 1.00.23.00'
-
11 May 2023, 4:14PM | Action by: Galgamos
File added
'Four Elemental Warriors - Modded Weapon Classes by [version 1.00.23.00]'
April 2023
-
03 Apr 2023, 3:16PM | Action by: Galgamos
Attribute change
'Description changed.'
-
- Mod page activity
-
May 2024
-
05 May 2024, 11:50PM | Action by: UAGladiator
Tracked
'Four Elemental Warriors - Modded Weapon Classes by Galgamos'
-
04 May 2024, 10:10PM | Action by: Jubbak
Untracked
'Four Elemental Warriors - Modded Weapon Classes by Galgamos'
March 2024
-
29 Mar 2024, 4:44PM | Action by: Isidr0
Endorsed
'Four Elemental Warriors - Modded Weapon Classes by Galgamos'
-
25 Mar 2024, 3:56PM | Action by: SkyValent
Endorsed
'Four Elemental Warriors - Modded Weapon Classes by Galgamos'
-
23 Mar 2024, 7:05AM | Action by: khoalekhoa122
Endorsed
'Four Elemental Warriors - Modded Weapon Classes by Galgamos'
-
15 Mar 2024, 4:26PM | Action by: jeffinitly
Tracked
'Four Elemental Warriors - Modded Weapon Classes by Galgamos'
February 2024
-
19 Feb 2024, 8:24AM | Action by: Lahaeluft
Endorsed
'Four Elemental Warriors - Modded Weapon Classes by Galgamos'
-
12 Feb 2024, 11:51PM | Action by: JeskKothar
Tracked
'Four Elemental Warriors - Modded Weapon Classes by Galgamos'
January 2024
-
01 Jan 2024, 8:56PM | Action by: Thag95
Endorsed
'Four Elemental Warriors - Modded Weapon Classes by Galgamos'
December 2023
-
27 Dec 2023, 2:12AM | Action by: Cotulio
Tracked
'Four Elemental Warriors - Modded Weapon Classes by Galgamos'
-
09 Dec 2023, 5:16PM | Action by: siccheese
Endorsed
'Four Elemental Warriors - Modded Weapon Classes by Galgamos'
-
05 Dec 2023, 7:49PM | Action by: Xerimandon
Endorsed
'Four Elemental Warriors - Modded Weapon Classes by Galgamos'
November 2023
-
04 Nov 2023, 7:25PM | Action by: ChandlerBaggins
Endorsed
'Four Elemental Warriors - Modded Weapon Classes by Galgamos'
October 2023
-
31 Oct 2023, 4:42AM | Action by: NetherRed9099
Endorsed
'Four Elemental Warriors - Modded Weapon Classes by Galgamos'
September 2023
-
30 Sep 2023, 4:03AM | Action by: cheinichichichi
Tracked
'Four Elemental Warriors - Modded Weapon Classes by Galgamos'
-
09 Sep 2023, 11:56AM | Action by: zmax37
Endorsed
'Four Elemental Warriors - Modded Weapon Classes by Galgamos'
August 2023
-
29 Aug 2023, 12:26AM | Action by: Greendude2626
Untracked
'Four Elemental Warriors - Modded Weapon Classes by Galgamos'
-
04 Aug 2023, 6:56PM | Action by: warden9016
Endorsed
'Four Elemental Warriors - Modded Weapon Classes by Galgamos'
July 2023
-
10 Jul 2023, 4:58PM | Action by: Nikolasishe
Tracked
'Four Elemental Warriors - Modded Weapon Classes by Galgamos'
-
01 Jul 2023, 8:38AM | Action by: TheDailyXPerience
Tracked
'Four Elemental Warriors - Modded Weapon Classes by Galgamos'
-