Divinity: Original Sin 2 - Definitive Edition
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Conversation edits to stop NPCs from interrupting players' voiced reflection dialogues and PvP dialogues.

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If the default companion reflections seem inconsistent and generic to you, I instead recommend Wait Your Turn - Better Reflections!

Unless you run full parties of avatars (MP characters), companions and other NPCs will interrupt voiced reflection dialogues by the preceding player. In PvP dialogues, you will NEVER hear the final voiced line. A bunch of unique recordings won't ever be heard by most players.

This fixes it.

Technical notes:
— Options will often read "(end dialogue)" instead of "(continue)" but it will keep going.
— The middle reflections will need to play their full line before the "continue" option appears. You can't skip them, but if you have this mod you probably care about the voice acting anyway.
— "PvP dialogues" needed more kludge. This is where the party chimes in over what choice to make. These have a couple extra "(continue)" taps. It's ugly but harmless. It's also the only way to ever hear the fourth character's lines voiced, because theirs were ALWAYS interrupted whether you have companions or not.
— You're likely to notice similar kludge ("…" lines) when boarding the LV for the first time. I tried many other methods but this was the only way to get it working. Luckily, this was the most obtrusive case.
— Every RD and PDD was updated but I can't test them all in one playthrough. Let me know if any aren't working as intended, or if anything breaks. Please include an exact snippet of written dialogue for searchability.

Drop the .pak into Documents\Larian Studios\Divinity Original Sin 2 Definitive Edition\Mods.
Activate the mod in the main menu.

Steam Workshop version here.