Divinity: Original Sin 2 - Definitive Edition

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SweetBaget

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Batonka123

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28 comments

  1. DuckersMcQuack
    DuckersMcQuack
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    Is the mod also Cyrillic in the english game? Or does it simply just unlock skills in whatever language player has it on?
  2. Darth03Cor0111
    Darth03Cor0111
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    Привет! Я попробовал твой мод, и он как раз то что мне было нужно. Класс, Спасибо!
    Однако я хотел бы спросить вас возможно ли сделать "notAcceptebleTalents" доступными для прокачки, как обычные таланты?
    Их не достаточно просто убрать из этого списка исключения, так как их получение возможно только в создании персонажа(скорее всего и в ресете у зеркала. Однако выбрав их они становятся красными и их нельзя сбросить). Во время старта игры они висят грузом без возможности их прокачать. Вот я и хотел бы узнать можно ли сделать их доступными к прокачке во время игры как любой дефолтный талант? Буду благодарен если поможете)
    И чисто теоритически возможно ли сделать допустим талант "Демон" многостаковым? Это тоже было бы крайне интерсно, так как ванильные +15% огня -15% воды просто ни о чём.
  3. mindiorii
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    Да тут большая часть талантов просто бесполезна. Тут какбы за всю игру не сильно то много талантов возьмешь а тут еще +75 да и большая из них часть просто мусор. Можно просто оставить 10+ самых полезных талантов что реально юзабельны и будут влиять на билды ну и перезалить) 
    в общем смотри сам..
    1. Batonka123
      Batonka123
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      Ну, суть модификации в том, чтобы просто открыть) А дальше видно будет, я держу курс на то, чтобы восстанавливать неработающие и придумывать новые
  4. DarmutMH
    DarmutMH
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    Усиление гидрософистики, пиромантии и т.д. не работают, а ты их зачем то в раздел к работающим поместил.
    1. Batonka123
      Batonka123
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      Хм, я почему-то даже и не думал, что они работать не могут. Сорян, поправлю в будущем
  5. Kanyaki
    Kanyaki
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    I followed the requirement, it does show in game mod but seem like not working.
    1. Batonka123
      Batonka123
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      Sure you put requirments file to the right directory (DefEd/bin)
    2. supashaka
      supashaka
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      I have the same problem, I extracted  requirments file Script Extender v55 (v52)?? ?? to the right directory (DefEd/bin), 

      • Download and unpack the mod archive to C:/Users/MyDocuments/LarianStudios/Divinity Original Sin 2 Definitive Edition/Mods
      • Turn on this mod in main menu
      And I also am on the latest version of the game. It shows in  the game mod list and I've selected it to be on. When I go to talents there's no new ones?
    3. Batonka123
      Batonka123
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      1. You must put DXGI.dll file (ScriptExtender) to the DefEd/bin folder where EoCApp.exe located
      2. You must put .pak file of this mod to mod folder, where located all your other mods
      3. Make sure you have latest version of the game
      If you followed all the instructions correctly, then I have no idea why the mod is not working.. :/
    4. supashaka
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      Yup I followed all these steps carefully and double-checked everything again, is it only the 2 of us having this problem? V3.6.69.4648 with the latest version of this mod too.
    5. Batonka123
      Batonka123
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      Maybe this mod not working for the GOG game version
    6. supashaka
      supashaka
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      That's a shame if it doesn't work with the GOG version, but can anyone else confirm this? And why would this be the case if so?
    7. RaikouTL
      RaikouTL
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      Not sure I can necessarily confirm it, but it does seem to be the case. Followed all the same steps for installation, and I can see it in the mod menu, but when activated, I don't see the talents. Meanwhile, my partner did the same, and she can see them. The only difference is that I have the GOG version and she has the Steam version. Will there maybe be a fix for this in the future? I can't even imagine what would cause this kind of incompatibility, since it's still the same game.
  6. lakebodom97
    lakebodom97
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    За это долгое время разработчики включили в игру даже фанатские моды, даже оформив их как нечто официальное, но до сих пор не включили как ты пишешь, таланты которые были скрыты, что должны были сделать в первую очередь или по крайней мере по истечению этого времени. Вопрос, почему? Или об этих талантах стало известно только сейчас? Или я чего то незнаю?
    Devs did even include fan made things/mods into the game as if they were origins, but didnt include this as said hidden talents yet, im just wondering why? Isnt this case of missing these talents should be one of the first things they should add into the game first or at least one of the days between all this time? Or do i miss something?
    1. Batonka123
      Batonka123
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      Возможно, считают игру полноценной именно в том виде, в котором она и находится. К тому же, эти скрытые таланты сильно недоработаны, так что пришлось бы выделить хотя бы двух человек (программиста и "дизайнера") на работу с ними, чего они делать не хотели по определенным причинам, как я понимаю
    2. lakebodom97
      lakebodom97
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      Ясно, в общем будем-с ждать доработки этих талантов
  7. shizam12
    shizam12
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    While dual wielding daggers the "mack the knife" talent literally makes attacks cost 0 ap. This is beyond broken. If 1 dagger is equipped then the attack will only cost 1 ap but for some reason dual wielding makes it cost nothing. I really like the additional talents in this mod but it definitely still needs a lot of work in terms of talent descriptions and fixing broken talents.
    1. Batonka123
      Batonka123
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      Yes, of course
  8. GRUmod
    GRUmod
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    Hi there!

    Thanks for making this mod. Divinitys Talents are very lacking so any mod that expands or improves this in any regard is always a welcome and refreshing change.

    Ive just briefly looked at the talents in game and found that while many are good, there are some issues i was hoping you might consider addressing;

    - There appears to be many talents that do the same thing, or greater/lesser variants of the same thing; such as +1 Permanent AP, two talents do this, and there are many other examples, such as one that makes Silencing have 20% resist, but then one that makes the character immune to silence, rendering the previous talent useless. Some reduction of these duplications would be excellent and clean up this list quite a bit or further refine it.

    - Many talents seem to be missing a description, there's no text to explain what they do. In addition, many talents have text and description but don't actually say what % it changes to something.

    - There are some talents that i cannot understand what they do. One about Crafting master "Adds a point to crafting" or similar.. (I didn't know crafting was a skill? What does it mean? can this be clarified?)

    - Some talents appear to have different text colours. Gold, red, blue, any detail on what these mean?


    Theres a few issues with the mod that i hope that giving feedback will help to refine and improve. Overall very nice work and looking forward to any future improvements!

    ----- On another note, i have a thing for opening mods up and playing with them, editing and trying to fix them to my liking. If you would be ok with me doing this, i could maybe try to help fix some of these issues and re-upload the mod and credit yourself. Let me know! :)

    Many thanks!!
    1. Osmiee
      Osmiee
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      I can at least answer the crafting one: it was a scrapped civil ability. Most of these talents seem to be ripped from scrapped talents Larian were going to have in the game, but never properly implemented in later development stages. So things like crafting/blacksmithing are holdovers from DOS1, but aren't actually functional in DOS2.
    2. Batonka123
      Batonka123
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      -Talents are divided into three categories: working (normal color), non-working (yellow) and racial/quest (blue), also red yellow means that you can't get this talent (sometimes it's bugs, just re-open your talent tab)
      -Some talents (4) have no description and doesn't work, at the moment I don't know how to remove them from list :)
      -The goal of this mod is unlock ALL talents that exist in the game at the moment, in the future I'm going to rework non-working talents or create new ones based on them

      About editing my mod - you can do whatever you want with it, just set me as the author of the original mod.
  9. Nhire
    Nhire
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    Looking forward to english translation, More things to customize is what I love the most.
    1. Batonka123
      Batonka123
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      I'll add this as soon as possible! Thanks for waiting
    2. Nhire
      Nhire
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      let me know when its in, me and my friends are gonna start playing today
    3. Batonka123
      Batonka123
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      Let's go, my friend :)
    4. speedynl
      speedynl
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      works fine with a eng version, seems the game translate all strings, thx
  10. TheInvoker
    TheInvoker
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    Nevermind i have to upgrade the game version...