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Aislyrith

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Aislyrith

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26 comments

  1. ed765super
    ed765super
    • member
    • 0 kudos
    But... what if I forget that I'm safe among friends!?
  2. envelopingICE
    envelopingICE
    • member
    • 0 kudos
    THANK YOU. Late to the party since I only discovered DOS2 after BG3 but the repeat dialogue was making trading in towns painful AF
    1. Aislyrith
      Aislyrith
      • supporter
      • 13 kudos
      You're welcome!! Enjoy the game :)
  3. Shadowspeare
    Shadowspeare
    • member
    • 0 kudos
    You are awesome for this! I am going insane with the dialogue in Reaper's Coast town square.
    1. Aislyrith
      Aislyrith
      • supporter
      • 13 kudos
      Well I am happy to help :D
      Act 2 was a struggle for me so I had to find a way to fix this!
  4. AKADDK
    AKADDK
    • member
    • 0 kudos
    OMG! Thank yoU!

    I swear that this was also a common complaint of the first one so I had expected it to have been addressed in the second. Then again, it seems a lot of the issues I had with the first one have made it into this sequel so... at least we have mods like this one.
    1. Aislyrith
      Aislyrith
      • supporter
      • 13 kudos
      You're welcome! I admit I was not even able to get past the first town in Divinity Original Sin because of all of the dialogue, both NPC chatter and main story scenes. I found it exhausting :o
  5. Ravivmanonly
    Ravivmanonly
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    • 0 kudos
    this part is really annoying.
  6. StupidElite
    StupidElite
    • member
    • 1 kudos
    Well done. Is this includes player's character dialogue?
    1. Aislyrith
      Aislyrith
      • supporter
      • 13 kudos
      Thank you! No, I did not remove any dialogue from playable characters but if you have suggestions please let me know :)
  7. hulatar
    hulatar
    • member
    • 0 kudos
    I am planning to replay this game again but the constant NPC chatter loop just frustrate me to no end. I just want to say thank you to the mod author for providing this mod that alleviates this issue for me.
    1. Aislyrith
      Aislyrith
      • supporter
      • 13 kudos
      You're welcome, I am glad that this mod can help people play the game again. I know I hesitated starting a new character because of the constant repeated dialogues!
  8. ThedasWolves
    ThedasWolves
    • supporter
    • 75 kudos
    I was hoping there is smth for Fort Joy as well I am only there and already the annoying NPC repeated lines are driving me nuts lol, I can only imagine how it will be later. Definitely installing this mod after I hear them all at least once :) thank you mods like this gold!! :)
    1. Aislyrith
      Aislyrith
      • supporter
      • 13 kudos
      I'm really glad you enjoy the mod! I guess Fort Joy didn't bother me that much at first because I spent less time there (for me Act 2 is always the longest so the repeated dialogue in Reaper's Coast was truly terrible). But of course I will try to do the same for Fort Joy, I can imagine some dialogues get annoying as well :)
    2. Aislyrith
      Aislyrith
      • supporter
      • 13 kudos
      There is now a new version of the mod available that includes NPCs from Fort Joy. I didn't remember how repetitive most of the dialogue was... Just a few minutes in the Camp Kitchen and I was already gritting my teeth!
    3. ThedasWolves
      ThedasWolves
      • supporter
      • 75 kudos
      oh thank you so much perfect timing too since I am planing a new character and to replay the game from start! you're awesome!! :)
    4. Aislyrith
      Aislyrith
      • supporter
      • 13 kudos
      You're welcome, I am glad the update didn't come too late!
  9. GruntGG
    GruntGG
    • member
    • 0 kudos
    This is truly divine! Thank you!! The only way for me not to go crazy with those NPCs spamming voice lines was to mute that section in the audio menu. They still spam their text line but I do not have to hear it anymore. The issue is that it also removes the audio for the playable characters reacting to situations such as when finding a buried treasure, etc. If you could include Fort Joy in this, it would be 100% perfect. Any NPC that moves around and talks around traders (Saheila and company near the lizard trader in Fort Joy, Griff & co, the hydrosophist that keeps talking about "when another divine arises...") has the potential to drive you nuts in this game. Thank you for that!
    1. Aislyrith
      Aislyrith
      • supporter
      • 13 kudos
      You're welcome! At first I also muted the NPC audio whenever I was in town but it was a bit tedious and as you say, sometimes you can miss companion dialogues.
      I will see what I can do about Fort Joy, I'm sure it's possible to remove those lines too :)
    2. Aislyrith
      Aislyrith
      • supporter
      • 13 kudos
      I have just updated the mod to v2 and removed a lot of lines from Fort Joy!
  10. theTinyRogue
    theTinyRogue
    • member
    • 0 kudos
    This mod is a blessing! Thank you, OP!
    1. Aislyrith
      Aislyrith
      • supporter
      • 13 kudos
      Thank you, it means a lot!