God damn, what a convenient mod, I'm just coming off Divinity Unleashed myself because.. Well as great and well made as it is, some of its features encroaches into things I really didn't need it to lmao..
The changes I wanted seemed simple enough, so I went through the steps of opening up the Mod-Editor and trying to familiarize with it and gained a newfound respect for everyone who's managed to successfully make a mod out of this game.. Especially in the 'stats' portion where absolutely nothing made sense. I spent like 15 minutes staring at the damn 'stat' thing, and even after miraculously finding definitions, s#*! still didn't make sense.
I even opened up your mod out of genuine desperation(Forgive me) and still learned absolutely nothing on how to reverse engineer that other abomination.
I've only had this mod for a few minutes but it's great, the settings thing is almost as revolutionary as the latex-condom. But as someone who spent the last 3 hours splitting my own ass in mild frustration, I'm already lost in the sunk-cost fallacy, I'll end up figuring this out eventually 😂
can you make it so the summons from these class mods are permanent as well please thanks Occultist- A Summoner Overhaul (5 summons) https://www.nexusmods.com/divinityoriginalsin2definitiveedition/mods/80 Odinblade's Spectre Class - Definitive Edition (1 summon) https://www.nexusmods.com/divinityoriginalsin2definitiveedition/mods/13 Odinblade's Necromancer Class Overhaul (6/7 summons) https://www.nexusmods.com/divinityoriginalsin2definitiveedition/mods/168 Helaene - Mirage Class (4/5 summons) https://www.nexusmods.com/divinityoriginalsin2definitiveedition/mods/257 Helaene - Vampire Class (DE) (1 summon) https://www.nexusmods.com/divinityoriginalsin2definitiveedition/mods/254
Thank u for ur hardwork; ur mod worked me partially for Nintendo switch platform despite of summon is still limited at 1. I also needed to remove data.txt in folder /public/stat/generated/data to make this mod work. Btw u need to remove treasure_table from this mod cuz i know the content probably hasn't updated yet and make any container/barrel with zero loot. If anyone on windows pc can use this mod perfectly in latest update please let me know
"We were unable to create a working story. Your Add-on setup might be invalid" I got a message like that.. does that mean it's incompatible with my current game version?
64 comments
The changes I wanted seemed simple enough, so I went through the steps of opening up the Mod-Editor and trying to familiarize with it and gained a newfound respect for everyone who's managed to successfully make a mod out of this game.. Especially in the 'stats' portion where absolutely nothing made sense. I spent like 15 minutes staring at the damn 'stat' thing, and even after miraculously finding definitions, s#*! still didn't make sense.
I even opened up your mod out of genuine desperation(Forgive me) and still learned absolutely nothing on how to reverse engineer that other abomination.
I've only had this mod for a few minutes but it's great, the settings thing is almost as revolutionary as the latex-condom. But as someone who spent the last 3 hours splitting my own ass in mild frustration, I'm already lost in the sunk-cost fallacy, I'll end up figuring this out eventually 😂
Occultist- A Summoner Overhaul (5 summons) https://www.nexusmods.com/divinityoriginalsin2definitiveedition/mods/80
Odinblade's Spectre Class - Definitive Edition (1 summon) https://www.nexusmods.com/divinityoriginalsin2definitiveedition/mods/13
Odinblade's Necromancer Class Overhaul (6/7 summons) https://www.nexusmods.com/divinityoriginalsin2definitiveedition/mods/168
Helaene - Mirage Class (4/5 summons) https://www.nexusmods.com/divinityoriginalsin2definitiveedition/mods/257
Helaene - Vampire Class (DE) (1 summon) https://www.nexusmods.com/divinityoriginalsin2definitiveedition/mods/254
If anyone on windows pc can use this mod perfectly in latest update please let me know
And despite the description all summons show up as portraits, no problem with selection between characters.