Divinity: Original Sin 2 - Definitive Edition

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AkumaBluee

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AkumaBluee

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About this mod

Increases the timer on companion dialogue.

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NOTE:

Only timers for dialogues that you directly have with a companion are affected, others are not. That is, the conversations that have the potential to affect attitude with a companion, such as the ones at the beginning of an act, are the ones that have their timers increased, ones that do not relate to a companion do not have their timers increased. 

Introduction and Inspiration 

I was absolutely enjoying this game and having no issues until I got automatically entered into some lengthy dialogue!

Why was this a problem?

Because it was so long, it caused me to miss out on my companion's unique dialogue! 

What does this mod do?

Therefore, this mod fixes the issue of missing out on companion dialogue because of the timer being too short, by increasing the companion dialogue timer to 10 minutes, allowing you plenty of time to listen to talkative NPC's and then talk to your companions.

Since dialogues I have listened to so far have never exceeded 10 minutes and the unique companion dialogues are usually short, I opted to extend the timer instead of removing it entirely because that could create problems in-game

Recommendations

Install Norbyte's Script Extender so that way you don't lose out on achievements!
Download with guide: https://steamcommunity.com/sharedfiles/filedetails/?id=2031669903

MORE:

TL;DR Only timers for dialogues that you directly have with a companion are affected, others are not.

Not a bug, but something I just realized was that only the dialogues with exclamation marks that have the potential to affect attitude are the ones that have their timers increased, that is, the ones where you talk to a specific companion one-on-one.

I did not realize that the other dialogues with exclamations that do not affect attitude, such as the ones where the narrator says something, you share your thought and then all of your companions automatically share their own thoughts, were not increased.

Those dialogues are hard to miss though, since you only need to talk to any one of your companions for the whole sequence to be triggered and to hear the thoughts of all of them. In addition, these don't give you the opportunity to affect attitude with your companion and don't contain any plot or backstory.

I would like to increase those as well, but I cannot find what timers affects those. It has not been a problem for me in-game yet but it would be nice to do those as well.