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adelull

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adelull

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11 comments

  1. plezer091
    plezer091
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    Works only from the moment of creation of a new character, until the moment of exiting the game. The load field saves the reload spell and lifetime remain modified. But their number = 1  .
    How to fix it?
  2. HeroinheroXD
    HeroinheroXD
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    I cant get this to work or isnt it working with the new update pls help thx
    1. adelull
      adelull
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      Sorry I've been away for a while but that's wierd, I don't think there's been any updates. It should work as long as the file is in your mod folder and you activate it in the game menu so I'm not sure how to help if you've done that properly. 

      The only thing I can think of is if you have any other mods that affect summons, I think you need to make sure my mod loads after it (further down in the game's mod menu).
    2. HautdenLukas
      HautdenLukas
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      This mod doesn't work for me as well. GoG version 3.6.69.4648. I have this mod as the last in the load order.

      I'm playing with Sebille as main character and summoner. I summon the incarnate, then summon the cat and my incarnate vanishes, just as in the vanilla game.
    3. Etttoya
      Etttoya
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      Works only from the moment of creation of a new character, until the moment of exiting the game. The load field saves the reload spell and lifetime remain modified. But their number = 1
  3. LeDouche
    LeDouche
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    Weird. This worked fine for a while then broke (only 1 summon allowed, but they still last longer). I guess I'll grab the other infinite lifetime mod even though I prefer this one. :/
  4. LoneSilverWolf
    LoneSilverWolf
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    Mod doesn't work, confirmed. Bottom of load order and active, yet I can only have one summon active. 
  5. digilover9
    digilover9
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    i loaded a new game and the limit is till at one i dont mind all that much just a bug i found. also i can only (im at the lady vengeance at the moment) have the incarnate or the cat summed by the same character i still dont mind just some bugs i found
  6. utterfucker
    utterfucker
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    Started a new game yesterday with this mod and lots of others and it worked great all day but today when i came back the summoning limit was back to 1 but the other changes are still in place.

    Not sure what caused it but i did activate some of the in game giftbag features a couple of hours in and i'm guessing that it messed with the mod priorities on reboot. Dont know if anything else has changed but i'll keep on playing to see.

    This is on version 3.6.69.4648
  7. KaptenKolaKaka
    KaptenKolaKaka
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    Are there any known conflicts with the "Odinblade's Enhanced Summon Scaling"-mod?

    I don't think there should be but I'm not in the loop so asking the pros.
    1. KaptenKolaKaka
      KaptenKolaKaka
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      I tried it out on my current save file where I'm using Odinblade's mod and it didn't work. I get the lower cooldown, longer turn duration, but summon limit is still one instead of three. Maybe it requires a new game entirely to work properly? I tried my save file with this mod placed both after and before Odinblade's in loadorder.

      Edit: Placing this mod below OdinBlade's and starting a new game solved it.

      Edit 2: So turns out returning to a started game produces the same oroginal problem. You get the lower cooldown and longer turn duration but the actual summon limit is still set to one.