Nice mod, although I have little use for it at the moment, because I scrap all containers with the Crafting Overhaul mod. I guess I will stop that once I have enough materials.
One minor issue I noticed is that if you close a container and open it again, it will not remain open.
Two things(bugs?) I noticed. 1. Containers will show the opening animation when opened, then close themself upon exiting to loot-window then opening again and staying that way. In short, open close open (all with the appropriate sound effect). Is it possible to make it stay opened from the looting or to remove the later sound effects to make it less obvious?
2. Armored chests (like the ones found in the Fort Joy dungeons just outside the Houndmaster) do not stay opened.
Thanks for your post. 1. Unfortunately, this cannot be done without changing the in-game scripts and root-templates. My checks are based on state change "opened" -> "closed" 2. They are not movable. This is indicated in the Description.
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edit: He is probably using Party Size Evolved. I try that currently and no problems so far.
One minor issue I noticed is that if you close a container and open it again, it will not remain open.
Two things(bugs?) I noticed.
1. Containers will show the opening animation when opened, then close themself upon exiting to loot-window then opening again and staying that way. In short, open close open (all with the appropriate sound effect). Is it possible to make it stay opened from the looting or to remove the later sound effects to make it less obvious?
2. Armored chests (like the ones found in the Fort Joy dungeons just outside the Houndmaster) do not stay opened.
1. Unfortunately, this cannot be done without changing the in-game scripts and root-templates. My checks are based on state change "opened" -> "closed"
2. They are not movable. This is indicated in the Description.