Enable SE console. touch "Divinity Original Sin 2\DefEd\bin" and edit to to read:
{ "CreateConsole": true } Run the game, load your save, ALT-TAB over to the console window. Press ENTER to activate it, then paste the following code and press ENTER.
Thx for this! I have little time to play and I don't want to waste it on micromanaging and distributing skill books between characters - now each character has all the skills and depending on a level they will be able to use or not what added.
After enabling this mod on an ongoing (act 1) save.and simply viewing my skillbook, I presume that only vanilla abilities are supported? At least, I'm not getting the extra skills from Odin's class overhauls.
It gives all abilities for all classes to every class too. which is a bit overload, though I can respect the lightweight nature of that approach.
Hello. I don't know what the problem is, but I couldn't open your mod. Writes that the archive is damaged or has an unknown format. I apologize for my English.
What happens if you have, for example, 2 in necromancy, and then you get the skills.. then you re-spec and have 0, do the skills learned stay? If they do stay, it might be a bit exploitable.
Apologies if this is stupid obvious, but given the title here, does this mean there are not skillbooks to be found at all? Are skills that are not "learned" by leveling still available as they normally would be?
I love this idea. After my second play, I installed the Cheat Commander just to simulate this idea. Buying and crafting is a pain in the ass.
I like it I like it . It it possible to add a script that fires when you open up a trade which detects skillbooks and removes them from NPCS since they have no use , could also be a way to add mod compatibility
11 comments
{
Run the game, load your save, ALT-TAB over to the console window. Press ENTER to activate it, then paste the following code and press ENTER. "CreateConsole": true
}
CharacterAddSkill(CharacterGetHostCharacter(), "Shout_Adrenaline", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Target_FrostyShell", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "MultiStrike_Vault", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Rush_BatteringRam", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Cone_GroundSmash", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Shout_BlindingRadiance", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Target_BloodBubble", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Projectile_BouncingShield", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Shout_BullHorns", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Shout_ChameleonSkin", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Target_ChickenTouch", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Projectile_Chloroform", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Summon_Incarnate", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Shout_Contamination", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Target_CripplingBlow", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Target_DecayingTouch", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Projectile_DimensionalBolt", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Projectile_LightningBolt", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Target_ElementalArrowheads", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Summon_TotemFromSurface", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Target_RangedInfusion", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Shout_FavourableWind", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Target_FirstAid", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Target_Fortify", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Projectile_PyroclasticRock", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "ProjectileStrike_HailStrike", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Target_Haste", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Shout_Ignition", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Target_MosquitoSwarm", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Target_BurnMyEyes", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Projectile_PinDown", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Projectile_PoisonDartStart", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Rain_Water", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Target_BloatedCorpse", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Target_Restoration", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Projectile_Ricochet", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Projectile_FlamingDaggers", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Target_ShockingTouch", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Target_TentacleLash", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Projectile_ThrowingKnife", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Projectile_Multishot", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Target_Fireblood", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Rain_Blood", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Shout_BreathingBubble", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Target_CleanseWounds", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Jump_CloakAndDagger", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Target_CorpseExplosion", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Target_CorrosiveTouch", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Shout_Cryotherapy", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "ProjectileStrike_DazingBolt", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Target_DeathWish", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Target_ElectricInfusion", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Target_Enrage", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Target_Windwalker", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Projectile_LaunchExplosiveTrap", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Target_FireInfusion", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Projectile_Fireball", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Shout_HealingTears", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Shout_SteelSkin", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Projectile_IceFan", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Target_RockSpikes", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Target_Infect", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Shout_MedusaHead", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Shout_MendMetal", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Shout_OilyCarapace", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Target_PoisonInfusion", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Target_PowerInfusion", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Shout_Taunt", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Target_Harmony", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Target_KneeBreaker", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Target_Sabotage", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Target_SerratedEdge", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Target_ShacklesOfPain", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Projectile_SkyShot", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Shout_SmokeCover", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Shout_FrostAura", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Shout_SparkingSwings", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Target_SpontaneousCombustion", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Shout_Wings", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Target_Supercharge", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Shout_Supernova", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Jump_TacticalRetreat", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Teleportation_FreeFall", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Projectile_ThrowDust", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Target_Condense", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Target_EvasiveManeuver", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Target_VacuumTouch", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Target_VampiricHunger", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Target_Vaporize", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Shout_VenomCoating", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Target_WaterInfusion", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Shout_Whirlwind", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Target_WinterBlast", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Target_WormTremor", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Target_Apportation", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Target_ArcaneStitch", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Projectile_ArrowSpray", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Projectile_BallisticShot", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Target_BlackShroud", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "MultiStrike_BlinkStrike", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Shout_BoneCage", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Projectile_ChainLightning", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Target_CorruptedBlade", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Target_CryogenicStasis", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Shout_DeflectiveBarrier", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Target_Charm", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Shout_CloseTheDoor", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Quake_Earthquake", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Projectile_FanOfKnives", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Target_FireWhip", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Shout_FlamingTongues", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Target_GagOrder", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Shout_GlobalCooling", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Projectile_ChainHeal", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Summon_ArtilleryPlant", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Zone_LaserRay", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Target_DeathsDoor", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Projectile_PiercingShot", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Teleportation_Netherswap", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Jump_PhoenixDive", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Shout_PoisonWave", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Target_PressureSpike", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Summon_BonePile", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Shout_ReactiveArmor", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Target_ReactionShot", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Target_ShadowInfusion", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Shout_ShedSkin", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Target_SleepingArms", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Target_SoulMate", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Shout_SpiderLegs", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Summon_FireSlug", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Projectile_LaunchOilBlob", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Teleportation_SwapGround", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Shout_ThickOfTheFight", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Target_AcidInfusion", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Projectile_AcidSpores", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Target_IceInfusion", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Target_BlessedSmokeCloud", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Storm_Blood", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Shout_ElectricFence", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Cone_CorrosiveSpray", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Target_CursedElectricInfusion", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Target_DaggersDrawn", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Projectile_DeployMassTraps", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Projectile_DustBlast", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Projectile_InfectiousFlame", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Shout_EvasiveAura", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Target_Farsight", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Shout_FlamingSkin", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Target_DemonicBargain", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Target_GraspOfTheStarved", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Shout_IceSkin", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Shout_JellyfishSkin", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Shout_MassBreathingBubbles", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Shout_MassCleanseWounds", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Shout_MassCorpseExplosion", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Shout_MassCryotherapy", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Shout_MassOilyCarapace", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Target_MassSabotage", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Target_MasterOfSparks", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Target_NecrofireInfusion", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Target_Flurry", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Summon_PlanarGateway", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Shout_PoisonousSkin", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Cone_SteamLance", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Shout_VacuumAura", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Shout_VampiricHungerAura", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Shout_VenomousAura", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Shout_Apotheosis", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "ProjectileStrike_RainOfArrows", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Projectile_Snipe", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Target_Cannibalize", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Target_Challenge", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Cone_Shatter", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Target_Equalize", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Storm_Ethereal", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Shout_FireBrand", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Target_FlamingCrescendo", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Target_StripResistance", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Projectile_Mark", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Shout_GuardianAngel", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "ProjectileStrike_HailAttack", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Shout_IceBreaker", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Teleportation_LastRites", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Wall_LivingWall", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "ProjectileStrike_MeteorShower", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Target_Fatality", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Target_Overpower", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Projectile_PyroclasticEruption", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Cone_SilencingStare", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Shout_SiphonPoison", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Projectile_Superconductor", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Target_TerrifyingCruelty", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Storm_Lightning", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Tornado_Air", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Shout_NecromancerTotems", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Target_WarpInfusion", 0);
CharacterAddSkill(CharacterGetHostCharacter(), "Projectile_LaunchBomber", 0);
These are all the stock skillbook skills you can learn. If you mods add other skills, you'll have to add those yourself.
I have little time to play and I don't want to waste it on micromanaging and distributing skill books between characters - now each character has all the skills and depending on a level they will be able to use or not what added.
At least, I'm not getting the extra skills from Odin's class overhauls.
It gives all abilities for all classes to every class too. which is a bit overload, though I can respect the lightweight nature of that approach.
Thank you so much for your work!
If they do stay, it might be a bit exploitable.
I love this idea. After my second play, I installed the Cheat Commander just to simulate this idea. Buying and crafting is a pain in the ass.