Divinity: Original Sin 2 - Definitive Edition
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LaughingLeader

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LaughingLeader

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8 comments

  1. Lokharte
    Lokharte
    • supporter
    • 1 kudos
    Is this still up to date for the latest game version?
  2. BroodyElf22
    BroodyElf22
    • premium
    • 13 kudos
    This mod has saved me so much stress with a controller playthrough, you are a hero! <3
  3. TABRIS1412
    TABRIS1412
    • premium
    • 0 kudos
    Hi, @LaughingLeader Thanks for your contribution. This MOD solves a lot of atlas problems. However, atlas problems still occur when there are many class mods.
    Could you provide some information about the way to combine atlases? I want to try to fix some of the atlas problems with class Mods.

  4. DarkLord1234321
    DarkLord1234321
    • member
    • 0 kudos
    I just wanna say that you're a god-send, my dude. A hero to us all.
  5. lexx7900
    lexx7900
    • member
    • 0 kudos
    Чувак, ты просто ХОРОШИЙ ЧЕЛОВЕК! Это просто супер мод! Без этого мода иконки у предметов постоянно пропадали. А с вашим модом отображаются все значки. ОТЛИЧНО СРАБОТАНО!
  6. kchampagne
    kchampagne
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    • 0 kudos
    I just randomly happened to come to the nexus site and came across this. WOW. I am going to test it now. But if it works properly then a HUGE thank you! The icon atlas bug has actually caused me to restart the game several times because i am super OCD :P And trying to figure out if it was even a bug or a mod conflict took forever. Eventually I started weeding down on my mods and being overly organized with my inventory..... just to avoid the bug. You should really considering publishing this on the steam site if that's possible. If not, then maybe mention/link to it in the LeaderLib mod description. I think a lot of people would want this bug fixed!
    1. LaughingLeader
      LaughingLeader
      • premium
      • 52 kudos
      Publishing this mod on Steam is currently impossible, since it requires overriding the atlas files in Public/Shared/GUI, and I can't include that folder in the steam publish (it auto-includes the folders when publishing that way, while for the Nexus release, I can manually create the pak).

      Would take some sort of external editor hack, that would allow me to include other project folders for the Steam publish, to be able to do that unfortunately.
  7. deleted25518024
    deleted25518024
    • account closed
    • 53 kudos
    A much needed mod. Thank you.