Divinity: Original Sin 2 - Definitive Edition

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Odinblade

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Odinblade96

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56 comments

  1. franbi
    franbi
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    I have a problem, I have all its mods installed and their respective translations into my native Spanish language.
    but it always loads only a maximum of 8 mods, regardless of order or form.
    How do I fix that?
  2. Bloodyn1nja
    Bloodyn1nja
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    Don't suppose you'll ever make a comeback and do Polymorph, will ye?
  3. ketteske
    ketteske
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    Really weird, but when I add this mod and wanna start my new game, I get 4 more random followers, companions and cant get rid of them. Any solution?

    Edit: Just checked, all your overhaul mods do it for me. 4 more characters spawn with me. I also get the "We are unable to create a working story. Your add-on setup might be invalid" message.
    1. Odinblade96
      Odinblade96
      • supporter
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      Having a few people with this seemingly random issue. I'm looking to Larian for help, so hopefully they'll be able to provide answers.
    2. neonpinku
      neonpinku
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      Same, having the exact same problem.
    3. na921004
      na921004
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      Is this issue still present?
    4. tokdui
      tokdui
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      Same, problem still persists.
    5. ParaBellum861
      ParaBellum861
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      So, I've been having this problem and, while I doubt you're having it for the same reason (I'm having it because I'm stupid), I feel it's worth posting anyway.

      So I downloaded all of Odinblade's mods on Nexus, not realising I already had them on the workshop. This caused the 4 characters to spawn. I disabled the mods on Nexus and kept them on the workshop, and the characters are gone. Not sure if It's a fluke or not, but might be worth checking. That's all I did and it went away.
    6. gocenk21
      gocenk21
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      So this companion show up because mod download from nexus???
    7. DimmaDaddy
      DimmaDaddy
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      its like 2 years later and im having this problem
    8. 2p1k3
      2p1k3
      • supporter
      • 1 kudos
      as am I... getting rid of them, even with deleting mods, is proving problematic for me.
    9. 2p1k3
      2p1k3
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      double posted.
    10. TheLostSaintYT
      TheLostSaintYT
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      any chance at all that this has been looked into or any fixes that have been found? 
  4. lyricsokawaii
    lyricsokawaii
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    Random, but you play a lot of Smite I'm guessing based on the picture choices here and the geomancy mod lol?
  5. Zelum7900
    Zelum7900
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    Is the Ice summon not suppose to have a walking sound effect, if not I hope it's being added at some point. Love your mods, I have almost all of them but that has been my 1 gripe on all your overhauls is that they all have summons with no sound effects which is fine for the other ones but the ice summon has legs and it just feels really off because of that
  6. RailgunX
    RailgunX
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    Hello, i'm playing with an ice mage and a ranger, both are lvl 6 and have 3 summoning points to use the ice elemental and owl, respectively.

    While my Ranger's owl has almost 400 hp, my ice elemental is only 160 hp, is it normal for him to be so fragile?

    EDIT: is there an addon provision to allow infusions in these classes? 
  7. GraylyHen94
    GraylyHen94
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    Putting a gif that tells me to like and favorite does not inspire me to like and favorite
  8. Mat8590668
    Mat8590668
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    I noticed Water's of Life skill is not adding the vitality or magic armor % it's supposed to. It just reads 0% to both in the skill description. I am not sure why but is there anything I can do to fix?

    Running latest mod/odin core/game update.
  9. ablacadabla
    ablacadabla
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    hi, can i make a patch for your class in my mod?? https://www.nexusmods.com/divinityoriginalsin2definitiveedition/mods/159/?
  10. ZeteFeio
    ZeteFeio
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    NPCs can also use the spells???