Divinity: Original Sin 2 - Definitive Edition

File information

Last updated

Original upload

Created by

AlexVanced

Uploaded by

AlexVanced

Virus scan

Safe to use

Tags for this mod

37 comments

  1. air6ornepig
    air6ornepig
    • member
    • 0 kudos
    Man what were you thinking when you removed dragon and tree?
    I just wanna have fun I wanna be a dragon how the hell is a DRAGON form too random?
    1. eenrpv14
      eenrpv14
      • member
      • 0 kudos
      i tough same... hope he regrets...
  2. FireCrack64
    FireCrack64
    • member
    • 0 kudos
    Hello, could you do a version with some of the more exotic forms, like dragon, tree and demon? Is the werewolf form obtainable through vendors or only as starter skill? I'm level 12 and never seen it in any vendor's inventory and I didn't pick it as starter skill because i don't see the point in occupying 1 of 3 slots with a skill unusable for several levels.
    Thank you 
    1. Qassanda
      Qassanda
      • member
      • 0 kudos
      Bump 
      Can we please get an alt file which doesn't remove any of the exotic forms? I wanna be dregen :(
  3. OdoManyforms
    OdoManyforms
    • member
    • 0 kudos
    G'day, has anyone have a work around the vampirism bug? I can't get past a certain point in the game.
  4. ZackimusPrime
    ZackimusPrime
    • premium
    • 0 kudos
    How do you install this
  5. berenterino
    berenterino
    • member
    • 0 kudos
    I taught Beast a few forms (Crab and Blob) and noticed a little later that he's permanently muted-- he's back in his original form, so he doesn't have the "return to normal" skill, but he's still got the Shapeshifting status. I've tried reloading, dismissing and re-recruiting him, running him through the respec mirror, even used on of Helaene's class tutors to rebuild him. Nothing. Anyone else had this happen?
  6. OdoManyforms
    OdoManyforms
    • member
    • 0 kudos
    I love this mod, in fact I enjoy all shapeshifting classes that I can find for most games.

    To overcome the vampirism bug, has anyone tried to use a non druid party member to use vampirism? would that work?
    Cheers for the responses.
  7. gwynedds
    gwynedds
    • member
    • 0 kudos
    could you please make a version with all the old options? i really wanted to use the normal mod but only have definitive edition. :(

    edit: has the vampirism bug been fixed?

    thanks
  8. kailing
    kailing
    • premium
    • 0 kudos
    Perhaps an option for the original mod transformation just for the sake of people who want the more unorthodox transformations. Just a thought, thanks.
  9. Ignusis92
    Ignusis92
    • member
    • 0 kudos
    this mod has a very serious bug of vampirism. How free Arhu with this mod? xD
    1. langland1983
      langland1983
      • member
      • 0 kudos
      Darn, so would this mod be unplayable then? The original author mentioned he fixed that for the classic version. Also this mod seems very de-powered in comparison to the original one where I'm not sure how to build a druid here for Tactician mode.
  10. langland1983
    langland1983
    • member
    • 0 kudos
    Do the forms scale with warfare +physical damage and necromancy heal vitality per hit on health?

    So if I wanted to make a full bear druid, a good option would be full poly, warfare, and then necro for healing?