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Camreth

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camreth

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  1. UhuruNUru
    UhuruNUru
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    In response to post #70492958.


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    Orion9u wrote: Good idea, but It doesn't do anything.
    I have tried putting it first in the list and last in the list. No effect either way.



    Did you read the description ?

    "Increases the duration of Spirit Vision so you don't have to reapply it as often.
    This mod exists for standard edition but i could not find it for definitive.

    To install unzip and add to your "%gamepath%\Divinity - Original Sin 2\DefEd\Data\Mods" folder"
     

    Are you sure of that?
    That DOS2 mod is, I assume
    Longer Spirit Vision at Divinity: Original Sin 2 Nexus - Mods and community

    Where the description says

    This mod increases duration of Spirit Vision to 99 turns from original 10
    Place PAK file in: My Documents\Larian Studios\Divinity Original Sin 2\Mods\

    Compatibility: This mod will not clash with any other mod unless it also modifies this skill

    Mod has two versions:
    1.PAK for mods folder
    2.Non Pak put it in public folder under data folder where game is installed
    Divinity Original Sin 2\Data\Public\

    Now, that description seems outdated, and only the *.PAK version is available, so lets look at your mod.
     
    My understanding is that only mods packaged as *.PAK mods will even be recognised by the game from the mods folder, loose file have to be in the data folder, and most mods should never do that.
    Whether you put that "Mods" folder in the game files, as you suggest, or the more user friendly location most of us use, e.g.
    %UsersProfile%\Documents\Larian Studios\Divinity Original Sin 2 Definitive Edition\Mods
    , makes no difference.
     
    Now seeing as the files you uploaded are only the Meta.lsx file that is the PAK mods instructions in an XML style format, and contains no edits to game contents (Actual modded files).
    I think you failed to upload the correct files, eg make the PAK mod.
     
    I know of know way to modify the game using just the Meta.lsx files you uploaded, which instruct the game to look for a mod folder, (Usually also inside the *.pak mod with the Meta.lsx file) the called either
    SpiritVisionDurationIncrease99_f13da899-39d3-4c05-83ed-c2233d8860d0
    or
    SpiritVisionDurationIncrease50_415af65a-7c19-4be2-9a9b-465c4fe7ea3d
     
    Looks to me like you owe Orion9u an apology, he was right this mod (AS Uploaded) has no effect on the game.
    Upload the full mods in *.PAK format, and then you may be able to say "They Just Work".
     
    Refreshing my memory by recreating my own version of this mod,  has shown me the step you missed.
    You cant just copy the mod folder, you need the projects public files, as well.
    To create your PAK mod in The Divinity Engine 2 DefEd

    1. You need to click on the "Project" Menu, and select Project Settings", filling in the Publishing Tab is sufficient for such a simple mod.
    2. You need to click on the "Project" Menu, and select "Publish Project", and click Publish Local (May need Double Click).

    Then you should have a PAK File in
    %UsersProfile%\Documents\Larian Studios\Divinity Original Sin 2 Definitive Edition\Local Mods
     
    It may use game folder instead, but that's where my mod appeared, you would have
    SpiritVisionDurationIncrease99_f13da899-39d3-4c05-83ed-c2233d8860d0.pak
    or
    SpiritVisionDurationIncrease50_415af65a-7c19-4be2-9a9b-465c4fe7ea3d.pak
     
    One last tip, that long hash numbe is not needed for the *.PAK files.
    SpiritVisionDurationIncrease99.pak
    or
    SpiritVisionDurationIncrease50.pak
     
    These shorter names work just as well, but only do this to the *.PAK files, and I've done this name shortening with every mod I use
     
    My mods Folder contents
    Spoiler:  
    Show

    AddedEnhancedTalents.pak
    AllTheSourceFountains.pak
    AnimationsPlus.pak
    ArmorProgressionVariety.pak
    ArmorReplacement.pak
    BarteringTweaks.pak
    BedRoll_Source_Restore.pak
    CheatCommander.pak
    Crafting_Overhaul.pak
    EquipmentSets.pak
    Fort_Joy_Respec_DE.pak
    GreedMod.pak
    Grow_Your_Herbs.pak
    InfiniteSpiritVision.pak
    Innate-Free-Bless-Balanced.pak
    LadyC_DahliasUniques.pak
    LadyC_FreePetPal.pak
    LadyC_LevelUpAllEquipment.pak
    LadyC_MoreCharacterColors.pak
    LadyC_RevivePets.pak
    LadyC_SkipTutorial.pak
    LeaderLib.pak
    LetThereBeTooltips.pak
    LuckRedux.pak
    Majoras CCP DE.pak
    MaxAP8.pak
    NamingWizard.pak
    NewSkillCombos.pak
    PartySizeEvolved.pak
    RuneSlots3.pak
    Sebille_Armor_Zorin.pak
    SourceMastery.pak
    SummoningTweaks.pak
    ToggleSprintDefinitiveEdition.pak
    Uncapper.pak
    UpgradeAllItemsAnvil.pak
    UpgradeUniqueItems.pak
    WeightAndAccuracy.pak

     
    Then again look what I have in that Mod list.
    InfiniteSpiritVision.pak
     
    So, there's that
    Infinity Spirit Vision at Divinity: Original Sin 2 Definitive Edition Nexus - Mods and Community
    1. Orion9u
      Orion9u
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      Thank you UhuruNUru . I will try "Infinity Spirit Vision".
  2. Orion9u
    Orion9u
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    Good idea, but It doesn't do anything.
    I have tried putting it first in the list and last in the list. No effect either way.
    1. Simbilis
      Simbilis
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      Did you read the description ?

      "Increases the duration of Spirit Vision so you don't have to reapply it as often.
      This mod exists for standard edition but i could not find it for definitive.

      To install unzip and add to your "%gamepath%\Divinity - Original Sin 2\DefEd\Data\Mods" folder"
    2. Orion9u
      Orion9u
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      Yes, I did notice the path.
      It is a pity. I was looking forward to not having to recast Spirit Vision so often.