Could you add a feature to allow allied npcs to receive random buffs or make them scale to your level? I've found them to be a liability at times, especially since I often want to keep them alive.
To anyone still wondering about this: deactivate scaling in 'Enemy Upgrade Overhaul', and use Monster Scaling DE for the level scaling aspect. This one does scale allies, too, like Paladin Cork, to the set level. Both mods work perfectly together with last game version (3.6.117.3735). Be warned though that it will scale every character partaking in the fight. This includes Ifan in the battle against Griff's goons in Fort Joy. If you set scaling to +2 for this battle, he will have 2 more levels than you when you recruit him. Either reset the scaling for this battle, or don't. 30 000 xp is not much in the face of later levels.
If you're running Xorn's Divinity Conflux make sure that EUO is before it in the mod order or every NPC will have have Ambidextrous and King of Storms for some reason.
The talent randomizer, and scaling enemies system is fantastic. However, it seems every enemy always has the skill "King of the storm". They cast it frequently, besides their other buffs. This in turn makes it so that, often an enemy will choose to cast those over normal attacking. I suggest tuning this because i'd say in 1/3 of all fight situations, a normal attack is in the advantage of ai.
I'm on game version 3.6.69.4648 and the latest version of this mod, it doesn't show in LeaderLib Mod Menu so I can't activate level scaling. I have it in my mod folder and activated it in the mod list menu. Does anyone else have this problem, and can anyone help?
Does increase enemies level above your party level increase chance of getting bonus treasure? Like +5 enemies level increase chance of getting treasure to 25%, +10 enemies level increase chance of getting treasure to 50%?
For Elite enemies, In the Nameless Ilse, 3 enemies come to my mind, the Water Summoner and the Shadow prince and the undead Follower in the "run for Divinity" moment. In Arx, there would be the Doctor and the Big Paladin Dude.
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The talent randomizer, and scaling enemies system is fantastic. However, it seems every enemy always has the skill "King of the storm". They cast it frequently, besides their other buffs. This in turn makes it so that, often an enemy will choose to cast those over normal attacking. I suggest tuning this because i'd say in 1/3 of all fight situations, a normal attack is in the advantage of ai.
Having a blast so far!
Like +5 enemies level increase chance of getting treasure to 25%, +10 enemies level increase chance of getting treasure to 50%?