Divinity: Original Sin 2 - Definitive Edition
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LaughingLeader

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LaughingLeader

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21 comments

  1. Pokemaster2014
    Pokemaster2014
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    Could you add a feature to allow allied npcs to receive random buffs or make them scale to your level? I've found them to be a liability at times, especially since I often want to keep them alive.
    1. Noxoumet
      Noxoumet
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      • 10 kudos
      To anyone still wondering about this: deactivate scaling in 'Enemy Upgrade Overhaul', and use Monster Scaling DE for the level scaling aspect. This  one does scale allies, too, like Paladin Cork, to the set level. Both mods work perfectly together with last game version (3.6.117.3735). Be warned though that it will scale every character partaking in the fight. This includes Ifan in the battle against Griff's goons in Fort Joy. If you set scaling to +2 for this battle, he will have 2 more levels than you when you recruit him. Either reset the scaling for this battle, or don't. 30 000 xp is not much in the face of later levels.
  2. SidneyD
    SidneyD
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    If you're running Xorn's Divinity Conflux make sure that EUO is before it in the mod order or every NPC will have have Ambidextrous and King of Storms for some reason.
  3. ftwranger
    ftwranger
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    I'm playing with combat randomizer from gift bags and both working
  4. HaloHazmat
    HaloHazmat
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    Is this safe for adding mid playthrough?
    1. ftwranger
      ftwranger
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      yeah, there is no problem, that's what I did even with combat randomizer from gift bags and both working
  5. Welkthar
    Welkthar
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    Little bit of feedback,

    The talent randomizer, and scaling enemies system is fantastic. However, it seems every enemy always has the skill "King of the storm". They cast it frequently, besides their other buffs. This in turn makes it so that, often an enemy will choose to cast those over normal attacking. I suggest tuning this because i'd say in 1/3 of all fight situations, a normal attack is in the advantage of ai.

    Having a blast so far!
  6. supashaka
    supashaka
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    I'm on game version 3.6.69.4648 and the latest version of this mod, it doesn't show in LeaderLib Mod Menu so I can't activate level scaling. I have it in my mod folder and activated it in the mod list menu. Does anyone else have this problem, and can anyone help?
    1. Welkthar
      Welkthar
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      Did you solve it?
  7. AetherBlackbolt
    AetherBlackbolt
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    Is this compatible with the Divinity Unleashed game overhaul?
    1. wtfzambo
      wtfzambo
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      yes im using Divinity Unleashed and this mod and they work together 
  8. bequanma
    bequanma
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    Does increase enemies level above your party level increase chance of getting bonus treasure?
    Like +5 enemies level increase chance of getting treasure to 25%, +10 enemies level increase chance of getting treasure to 50%?
  9. proto666ukrnet
    proto666ukrnet
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    not working with v.3.6.69.4648(40474)
    1. Damixon
      Damixon
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      Hi, I just added this mod to my game and I managed to modify enemy's level. Why do you think it is not working?
  10. Klogus2222
    Klogus2222
    • account closed
    • 1 kudos
    For Elite enemies, In the Nameless Ilse, 3 enemies come to my mind, the Water Summoner and the Shadow prince and the undead Follower in the "run for Divinity" moment. In Arx, there would be the Doctor and the Big Paladin Dude.
    1. LaughingLeader
      LaughingLeader
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      Thanks, got all of those on the list for further investigation.