Divinity: Original Sin 2 - Definitive Edition
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About this mod

Enemy Upgrade Overhaul adds a randomized system for buffing enemies, and options for scaling enemies to or above the party's level.

Permissions and credits
Enemy Upgrade Overhaul is my own personal twist on a randomized system for buffing enemies, allowing for more challenging encounters with weighted, randomized upgrades, and a chance of bonus treasure depending on how tough the enemy becomes.

Additionally, enemy level scaling can be enabled, allowing enemies to scale to or above the party's level. This option is available in the EUO settings menu (accessed from LeaderLib's mod menu).

Enemy Upgrade Overhaul works like this:

Upgrade Groups
When an enemy enters battle, 4 groups of upgrades are rolled on individually:

  • Buffs
    A wide variety of enhancement statuses split into 5 types - Weak, Normal, Elite, Aura, and Immunity. Aura and Immunity upgrades can overlap with Normal/Elite ones, but are rare.
  • Stats
    Stat-enhancing statuses that increase Armor, Magic Armor, Vitality, and Damage.
  • Talents
    Statuses that unlock additional talents on enemies, split into 3 types - Normal, Elite, and Weapon.
  • Bonus
    Rare bonus statuses that can overlap with any other. Currently includes Infusion and Elite Infusion types.

Bonus Treasure
Every upgrade increases an enemy's total amount of "Challenge Points". The total amount of CP is used to determine which group of bonus treasure is rolled on when the enemy dies. Enemies with elite upgrades will naturally be worth more CP than weaker ones, so expect greater chances of tasty loot for tougher enemies.

Bonus Treasure Status
If an enemy rolls a 0 when it's rolling for upgrades, it's considered a critical failure, and that enemy gets a status called Bonus Treasure. If you kill them before the status runs out, EUO will roll again for more bonus treasure (determined by the enemy's total CP).

Guaranteed Elites
Certain named characters are guaranteed to get tougher upgrades. Currently (as of 12/18/2018) only Fort Joy / Reaper's Coast is affected, so feel free to drop a comment on who/what to include in later acts.

EUO's randomization takes in to account the fact that DOS2 has issues when rolling between a low range of numbers - Low roll ranges tend to not be so random. Currently every roll is between 0 and 999 to ensure results feel more random.

Additionally, every upgrade has been manually tweaked so tougher upgrades have smaller chances than weaker ones.

Overrides & Compatibility
Enemy Upgrade Overhaul overrides a handful of base enemy weapon stats to apply the Savage Sortilege talent to enemies, allowing their spells to crit. Keep this in mind when determining your load order (mods lower in the list have priority).

The Enemy Upgrade Overhaul settings menu is available in the LeaderLib mod menu. Currently you can use it disable any of the major groups of upgrades, tweak certain Bonus Treasure settings, and enable Enemy Level Scaling.

Idea inspired by my enjoyment from using the following mods:

If you're feeling generous, an easy way to show support is by tipping me a coffee:

I love modding this game, and I love interacting with the community. Every bit helps to keep me doing what I'm doing. Thanks!