6.30.2022
-This is a massive update and I am sure there are things I forgot to add here
-The mod now uses a json stat system and lua to create custom tooltips for the items. These tool tip show you the scores that are used by the items effects, things like change or damage or range. It also gives you a breakdown of how much each ability is contributing, as well as how much an additional point in each ability will increase the total
-item effects now become less effective if your character level is more than 3 levels over the item level.
-changed lots of the numbers on items, most have gotten weaker, a few were buffed
-Set items will usenow the same ui element as the Larian armor sets
--added Gladiator boots, scribes ring, Northern Queen's Sceptor, Staff of Mycology and the Grave Walker boots
-Demolition Axe and Boom Stick now require target to be burning like spontaneous combustion
-Thunder now has a charge mechanic, successful roll charges the weapon and then the next hit activates it
-removed talents from items to prevent player from getting extra skill points
-fixed Eternity amulet not giving AP
-Blue Shield / Magic shield no longer activates for hits with negative damage
-Amadia's Wand and Wand of Destruction are now staffs
-adding 15 new effects to the enemy effects pool
-Enemy effect status icons will be combined to all show under 1 icon. Players will also have the new combined icon.
-Removed all visual effects from enemy effects that are found on armor to remove visual clutter. Added simpler visual effects that convey how many effects an enemy has
-Reworked impact boots. They now activate whenever the jumper lands in a curse fire surface regardless of AP
-Some jump skills will now activate off Flight and Vortex slam.
-Redid some of the set bonus animations and added some for sets that didn't have any
-Seraphim Plate now has a chance to apply bless to wearer whenever they use flight
-Demons can now drop items
-Boss tagged characters are no longer a garunteed drop
-Soul eater now works with necromancy spells and weapon attacks
-wierd touch gloves should now work when the attack brings armor to zero. Before it would only work if armor was zero before the attack
-increasing item level with source orbs will require 3 source orbs
-Seal of tier-cindilius and now has a chance to add a source point when using flesh sacrifice
-rewrote script that applies enemy effects to make it more consisttent
-Rift walker range now scales with memory
-IceBreaker will now create water surfaces rather than removing the ice surface. This was done so characters can still benefit from elemental affinity while using the set

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