Hola quisiera una modificación de este mod. modo supervivencia. elimine todos los npc y coloque solo monstruos / soldados enemigos esparcidos por toda la isla Podría hacerlo, pero no sé cómo ingresar al editor de campaign.
Just leaving this here in the hopes that this mod will be picked up for a DE version. Either by original Author, or by someone with far more modding skill than me with the original authors permission.
I am enjoying the hell out of this mod. Combat in D:OS2 is a blast, so getting more of it is fantastic. Thanks!
I would like to request a sort of lore or maybe common sense edition. Most of the enemy groups are completely reasonable, but every now and then there'll be a group that just doesn't make sense. Eight or so carnivorous frogs thirty feet from Fort Joy's medic? A dozen void-tainted boars just chilling in the grave yard and ignoring everyone who isn't a PC? Primordial fire voidlings that got lost and ended up in a derelict ship? (Or really anywhere other than the Black Pits.)
There's also an issue where monsters get placed near large elevations, making it absurdly easy to snipe them with a crossbow. If you can one-shot the monster, not much of a challenge for most rangers after level 11 or so, they're basically free experience. The group of voidwoken fliers outside the graveyard are a perfect example of this.
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Podría hacerlo, pero no sé cómo ingresar al editor de campaign.
https://steamcommunity.com/sharedfiles/filedetails/?id=1521154358
Your mods are my favourite ones btw :D Awesome work
I would like to request a sort of lore or maybe common sense edition. Most of the enemy groups are completely reasonable, but every now and then there'll be a group that just doesn't make sense. Eight or so carnivorous frogs thirty feet from Fort Joy's medic? A dozen void-tainted boars just chilling in the grave yard and ignoring everyone who isn't a PC? Primordial fire voidlings that got lost and ended up in a derelict ship? (Or really anywhere other than the Black Pits.)
There's also an issue where monsters get placed near large elevations, making it absurdly easy to snipe them with a crossbow. If you can one-shot the monster, not much of a challenge for most rangers after level 11 or so, they're basically free experience. The group of voidwoken fliers outside the graveyard are a perfect example of this.
If I install 1.8, does it add monsters for Act 1 as well, or I need a previous version and when Act 1 finishes - install 1.8 then?