thank you for confirming something that i was starting to suspect. I would also like to say maybe do one where the computer doesn't seem to know exactly where to move to avoid your ranges sometimes. I can't stress enough seeing how the cpu will sometimes run into range only for me to see that they can't be targeted because oh a cloud of steam is up, or they just so happened to me to just the right angle to avoid backstabbing, or ranged attacks because a banister is in the way.
Does this works only with new games? I installed the mod and loaded up a save I had just before a fight and the first thing the magister did was throw a heal on Fane.
What are each loremaster level actually does? Saw a list somewhere but forgot where it was; the WiKi still damn empty tho.
Enemy seems to know which of my team member have Glass Canon, walk pass my tank and spam sleep and knockdown on my back line... What loremaster level does it require to know opponent talent?
It's strange. Warriors still try to stun, cripple, blind and "heal" my Fane (with glass cannon) first. Animals, too. Perhaps it requires more tests. I'll try again tomorrow. Taunt (with penetration mod) works, yep. Also, the enemies do not really want to attack my tank with retribution as before (shoot the ground). This is understandable for rangers, but crocodiles behave the same way. Need more reports from different people, I think. Maybe I'm missing something.
I've been testing it yet. There is nothing. Does not work, unfortunately. Apparently, there is no possibility to remove the idiocy of game designers, especially since the developers themselves, alas, are deaf to repeated complaints about this.
I tried this with your 'Monster Madness' (cool mod, albeit raw!). Fane warlock (idk, what it's called in the English version - scoundrel/necromancer, no matter) with glass cannon (before that, I tested Fane wizard). All the amphibians at once attacked him, despite the presence of the same magister-archer and his dog. None of the venomous amphibians used poison at all, but they tried as soon as possible to stun my character, not paying attention to the others at all. Then I tried the stench, and I was no longer paying attention to it. At all. Until they killed everyone else. But when there was Elodi (again, I do not know how her name is correctly called in the English version of the game), they all attacked her at once (you should see, maybe she also has a glass cannon?) During the battle and try to get as soon as possible kill her. Tried several times - always attacking her, generally stopping paying attention to everyone else.
In general, every time the amphibians know that my character is undead (all-knowing frogs, yep). This cretinism is unbeatable, apparently... it was necessary to think of spoiling such a wonderful combat system with such an absurd decision - and this from developers with a lot of experience! It's sad. I hope, still, that at least some day this will be fixed, or an option will appear that turns off those idiots.
In any case, thanks for trying. I hope that someone else will report on the results of testing - maybe something is misunderstood.
I played a little more, and this time frogs attacked Fane with poison! At what some frogs on some times, hahaha) I at all do not understand, that occurs or happens. Either the developers wrote the code in a drunken state, or the frogs were drunk, or I also need something to drink to understand how it works.
Hmm...Maybe I can weigh in here? I notice player characters "share knowledge," or IOW always examine with the highest Loremaster skill present. Perhaps enemies are the same? So if you have an enemy there with notable Loremaster skill, they can all see your weaknesses? If so, it makes things a bit more hazardous, but also makes some sense. I wonder if they lose access to that when the loremaster dies. If not, it should be possible to change that with scripting, though that would take a lot more knowledge and experimentation.
In this case, I think it makes sense to make a test version, where absolutely all enemies have a zero level of loremaster, and compare it with this version. If their behavior is excellent in this case, then it means that they really exchange knowledge and the modification works as it should.
However, it's still strange how frogs behave. Clearly among them there is no magician with a high level of loremaster, haha)
You already make a lot of modifications and edits, and I remember about your tests. So this is just an idea for the future. In any case, even for the current version, more people with more reports are required, since i can be biased in my observations. In addition, there are many combinations of skills and talents (and they can be present at the enemies), because of which the enemies can behave very strangely. Therefore, more party configurations are required, and different tests with them, which in any case i can not provide.
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https://www.nexusmods.com/divinityoriginalsin2/mods/423/
Lore master makes the enemies take like 10 years to take their turn and its really boring.
Enemy seems to know which of my team member have Glass Canon, walk pass my tank and spam sleep and knockdown on my back line...
What loremaster level does it require to know opponent talent?
Could you please give me tha (exact) name of these NPCs? I'll take a deeper look into it.
Taunt (with penetration mod) works, yep.
Also, the enemies do not really want to attack my tank with retribution as before (shoot the ground). This is understandable for rangers, but crocodiles behave the same way.
Need more reports from different people, I think. Maybe I'm missing something.
Waiting for more reports.
I tried this with your 'Monster Madness' (cool mod, albeit raw!). Fane warlock (idk, what it's called in the English version - scoundrel/necromancer, no matter) with glass cannon (before that, I tested Fane wizard). All the amphibians at once attacked him, despite the presence of the same magister-archer and his dog. None of the venomous amphibians used poison at all, but they tried as soon as possible to stun my character, not paying attention to the others at all.
Then I tried the stench, and I was no longer paying attention to it. At all. Until they killed everyone else.
But when there was Elodi (again, I do not know how her name is correctly called in the English version of the game), they all attacked her at once (you should see, maybe she also has a glass cannon?) During the battle and try to get as soon as possible kill her. Tried several times - always attacking her, generally stopping paying attention to everyone else.
In general, every time the amphibians know that my character is undead (all-knowing frogs, yep). This cretinism is unbeatable, apparently... it was necessary to think of spoiling such a wonderful combat system with such an absurd decision - and this from developers with a lot of experience! It's sad. I hope, still, that at least some day this will be fixed, or an option will appear that turns off those idiots.
In any case, thanks for trying. I hope that someone else will report on the results of testing - maybe something is misunderstood.
Either the developers wrote the code in a drunken state, or the frogs were drunk, or I also need something to drink to understand how it works.
(Or a random unexplained behaviour, but I'll go with the "good news" explanation) :p
However, it's still strange how frogs behave. Clearly among them there is no magician with a high level of loremaster, haha)
But I don't have time to do them myself, right now.
In any case, even for the current version, more people with more reports are required, since i can be biased in my observations. In addition, there are many combinations of skills and talents (and they can be present at the enemies), because of which the enemies can behave very strangely. Therefore, more party configurations are required, and different tests with them, which in any case i can not provide.
Most I had to wait is 7 min.
Won't happen again, once you'll have loaded and saved, with the mod activated.