Divinity: Original Sin 2
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Felix

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firescythe1

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35 comments

  1. kathrynfr15
    kathrynfr15
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    So, question about the intelligence stats variant. Does it just replace every dagger with intelligence based stats? And if I decide to go like a Witch/single dagger/caster would I still use finesse for the skills and intelligence for normal attacks?
  2. NineLifedKhajiit
    NineLifedKhajiit
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    Is anyone else a huge proportion of earth daggers? It's really annoying when I need air daggers... (this is trying to find the right staff/wands all over again)
  3. abyssaldaemon
    abyssaldaemon
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    I'm not sure how item drops work, but will there be divine or unique elemental daggers?
    1. abyssaldaemon
      abyssaldaemon
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      I just killed flenser, but the daggers he drops still do physical damage and have a finesse requirement.
  4. capudicapi
    capudicapi
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    Hey

    First of all i liked the idea and many many thanks for your time and work for that mod. There are 2 variants. ? am using the 2nd one with full intelligence

    The issue is i have both magerogues and rogues. So my physical daggers cant benefit from mainstat , they are also coming with int :!

    Other than that my necrosin has huge dps with both intelligence spells and secondriel skills. Both scales with int so great

    But please at least i need finesse mainstat for my other rogues They scale with finesse but cant take finesse as a mainstat ON MY PHYS?CAL DAGGERS

    1st option is killing my necro sin .... Spells suks without int

    2nd is good for my necro sin also for my rogues ..but i loose mainstat on my physicals daggers

    Thanx for all your effort

    Many kisses

    CAPUD?CAP?
    1. firescythe1
      firescythe1
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      Unfortunately I don't think there's a way to make Physical daggers in version 2 to not roll int because of how it's all set up on Divinity's side. Sorry.
  5. Psicoloco
    Psicoloco
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    Great tutorial to make elemental weapons. I made some good fire, frost and earth stuff for my knight.


    I tried to make a merged version with elemental swords and physical wands to make it work together, credit conceded, if there is no problem with that.

    1. firescythe1
      firescythe1
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      Good to know. Yeah feel free to merge with the dagger mod and upload.
  6. theproductofboredom
    theproductofboredom
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    Out of curiosity, I looked into the "Delta Modifiers" text file and it seems you made a lot of changes to loot modifiers on all kinds of equipment.On my most recent playthrough I was seeing more dramatic stat bonuses on gear (+4 strength shield, +5 strength armor, etc).

    Was this something you included, or am I looking in the wrong place?
    1. firescythe1
      firescythe1
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      That shouldn't be me. I only fiddled with Intelligence related stuff in Delta Modifiers and only for knives. Nothing else should have been affected unless I goofed. Definatelly not non-Intelligence gear.

      Edit: Also depends on which version you're using. The Finesse version has no Delta Modifiers edits at all.
  7. Asyrin
    Asyrin
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    • 9 kudos
    I poked around the editor trying to find a way to make chaos damage wands (wands that do random elemental damage, like Dimension Bolt) and couldn't come up with quite how. If you're curious, perhaps you could take a look?

    I was imagining chaos damage wands and staves that scale off wits instead of Int.
    1. firescythe1
      firescythe1
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      DBs "Chaos" damage might be hard coded to be different elements rolled at random. If you tried adding "Chaos" to wands as a damage type and it didn't work then I don't think there's a way to do it for wand damage itself. Might be possible to add one of those staff-esque abilities to wands tho, I think someone may have done it.
  8. theproductofboredom
    theproductofboredom
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    Is it safe to remove this mod mid-playthrough?
    1. firescythe1
      firescythe1
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      Shouldn't be a problem, however the elemental weapons that you and stores already have may not change back to normal/bug out. Stores will return to normal after stock reset.
  9. SanguinuS9
    SanguinuS9
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    is this mod compatible with Savegames? Or do i need to start a new game for it to work? I just checked out it is compatible. You just need to w8 a little bit longer for game to loads.
  10. guynice
    guynice
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    • 4 kudos
    Great mod! Thanks