About this mod
This mod lets you control the ennemies more easily, by diminishing their armor.
- Permissions and credits
Vitality is untouched, as it requires a new game to work.
If you are interested in a version which also modifies Vitality, you can use the original mod :
https://www.nexusmods.com/divinityoriginalsin2/mods/32?
(Both mods are obviously not compatible.)
In my opinion, the current Armor system favors 1 damage type parties (either physical or magical), in order to maximise the damage output and the controls' ability.
On top of that, control mages can have a much harder time than melee (especially warfare), as they'll need to chip the magic armor away, before beginning to be usefull to the team.
This mod lets you diversify your playstyle, without feeling gimped.
In details:
I modified the ArmorBoost and MagicArmorBoost of all ennemies.
Vanilla:
Explorer : -50% Armor and Magic Armor
Classic : no change
Tactician : +50% Armor and Magic Armor
Mod :
Explorer : -75% Armor and Magic Armor
Classic : -50% Armor and Magic Armor
Tactician : -25% Armor and Magic Armor
Compatibility :
Not compatible with "Easier Tactician & Explorer Modes", as both mods change the same values.
Choose depending on your personnal tastes. :)
Installation: Unzip the pak file, and place it here [path to your documents folder]\Larian Studios\Divinity Original Sin 2\Mods
My other mods:
- Double Monsters' Spawns
https://www.nexusmods.com/divinityoriginalsin2/mods/40/?
- Monster Madness
https://www.nexusmods.com/divinityoriginalsin2/mods/81/?
- Controls are Back!
https://www.nexusmods.com/divinityoriginalsin2/mods/32/?
- 8 AP Max
https://www.nexusmods.com/divinityoriginalsin2/mods/35/?
- (Less) Fast Casting Mages
https://www.nexusmods.com/divinityoriginalsin2/mods/44/?
- No Psychic Enemies
https://www.nexusmods.com/divinityoriginalsin2/mods/67?
- Combat XP Rebalanced
https://www.nexusmods.com/divinityoriginalsin2/mods/88/?
- Tougher Bosses
https://www.nexusmods.com/divinityoriginalsin2/mods/99/?