Main files
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Gain 4 vitality + 4% of max vitality per level, leading to probably around 200ish health at 20
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Reduces vitality scaling to 12 + 16%, hopefully roughly mimicking D:OS EE values (vitality in 1000s by 20)
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Virtually eliminates number scaling.
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No vitality scaling, but vitality starts at 100. Offers more granularity. This is NOT a pak, so place this Public folder in your game data folder. Achievements work with this.
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Reduces vitality scaling to 12 + 10% per level, leading to about 500 base vitality around level 20
Optional files
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Changes Magic Ability bonuses to 7% and potions to percentage heals for balance reasons.
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Eliminates the scaling of gold prices and amounts you find. I'm unsure of how this really changes balance, so experiment with at your own risk.
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This is a fix for switching between different versions (from smaller scaling to higher scaling) or to vanilla.