Divinity: Original Sin 2
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Reveurr

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Reveurr

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23 comments

  1. fuuind
    fuuind
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    Hi is this mod available for the DE version?
  2. Feuvert
    Feuvert
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    Hi, i love this mod thanks to you Reveurr. But the problem is i am a french player and the modification of the spell description annoys me :/

    Did you will a mod who will modificate the cooldown but didn't affect the description ? I tried to do it myself for 1 week but it is too complicate for me :(

    Thanks for your answer !
  3. Hirsekeks
    Hirsekeks
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    For non-english players: The Mod change the Spell description of the modified spells to english.
    Anyway, good mod.
    1. Reveurr
      Reveurr
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      Indeed.
      If you know a way around this, I'll gladly implement it.
    2. toazdy
      toazdy
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      Which part of your mod requires the modification of skill descriptions? Couldn't you just remove that part of the mod thus removing the language change? My apologies if I am missing something obvious.

      I did the following to modify skill cool-downs without changing spell descriptions:

      1. Get the latest SkillData.txt by extracting Patch.pak, Patch2.pak, and Patch3.pak to the same folder.
      2. Copy SkillData.txt to \Divinity Original Sin 2\Data\Public\Shared\Stats\Generated\Data\ and rename it to something unique
      3. Modify cool-down entries as needed and remove unchanged spell entries.
      4. Save and start the game.

      And it worked fine. I haven't noticed any spell description problems or cool-down timer problems yet.

      Thank you for your work on this mod!
    3. Reveurr
      Reveurr
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      Thanks for the reply.

      I tried deleting the spell's name / descrition in the editor.
      It results in the spell having no name / description in game.

      In your step 3, did you remove these lines?
      For example if I take Spirit Vision:
      <field name=" DisplayName" type="TranslatedStringStatObjectFieldDefinition" value="Spirit Vision" />
      <field name=" Description" type="TranslatedStringStatObjectFieldDefinition" value="Your eyes pierce the veil of the Hall of Echoes" />

      Did you repack you file, after modification?

      I'm not using an unpacker to do my modifications, but the official editor, maybe that's what causes this issue.
    4. keyciraptor
      keyciraptor
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      Soooooo, you can do the same, but without changing the language? is it possible that you can make me a short description or maybe do the whole magic and upload a fix for this mod? i like it, but somehow the different languages ingame are destroying the immersion of this great game
    5. Lautreamont
      Lautreamont
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      The Editor automatically adds the localization folder into the mod but you don't need it if you don't change descriptions/labels of the spells. Just remove the localization folder in the mod and the localization will work fine (since the values in the data sets are just reference tags).
  4. gregoridavide
    gregoridavide
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    A version where NPC are affacted too would be great.
  5. astrel123
    astrel123
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    For some reason i cannot extract your .pak file with 7zip. It says that this file cannot be opened as an archive... Any ideas?
    1. Reveurr
      Reveurr
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      Try downloading the file again.
      Or install Winrar.
  6. justinf10000
    justinf10000
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    Does this work with that mod that removes source costs (and replaces with AP) from all spells?
    1. Reveurr
      Reveurr
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      If it modifies the same spells as this mod, no.
      Load the source mod last, in order to keep its benefits.
    2. justinf10000
      justinf10000
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      By load last do you mean the order in which I check off the boxes in the mod menu? Or do you mean start a game with your mod loaded, save it, quit, and then check the other mod too and resume?
    3. Reveurr
      Reveurr
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      I meant the order of the check boxes.
      The "source mod" must be lower than this mod, so it'll load after and erase the incompatible modifications.
    4. justinf10000
      justinf10000
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      Got it thank you. I was not aware that I could change the order in which mods loaded
    5. Reveurr
      Reveurr
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      You're welcome.
      Please report if you encounter any issue.
  7. Valamyr
    Valamyr
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    Yeah Ill be using this one, after a bit of testing turns out 2CD less was maybe a bit too good I guess. 1CD less feels just right!
    1. Reveurr
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      Interesting, thanks for the feedback.
      To be honest, I didn't have the time to test it myself in a long playthrough.
      I'll keep your comment in mind, when beginning my next game.
  8. GunstarxXxHero
    GunstarxXxHero
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    Where do i install this to? mods folder in main directory or mods folder in documents? Thanks.
    1. Reveurr
      Reveurr
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      Unzip the pak file, and place it here [path to your documents folder]\Larian Studios\ Divinity Original Sin 2\Mods

      I update the mod description.
    2. GunstarxXxHero
      GunstarxXxHero
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      Thank you for your quick response. Great mod. You do good work. I use some of your other mods.
    3. Reveurr
      Reveurr
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      Thanks.