About this mod
This mod changes several of the relatively minor debuffs to penetrate armour, hopefully making combat a little more interesting.
- Permissions and credits
Hard CC still requires armour to be destroyed.
Feedback on which debuffs you think should or shouldn't penetrate is appreciated.
Debuffs currently changed to penetrate armour:
Cursed
Weak
Slowed
Diseased
Chilled
Shocked
Taunted
Fireblood
Poisoned
Burning
Bleeding
Necrofire
Not compatible with any mod that alters the aforementioned statuses
Installation: Extract to Documents\Larian Studios\Divinity Original Sin 2\Mods
Mod made by request of Bromantic
Also available on the Steam Workshop