Divinity: Original Sin 2
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Xaelyn

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Xaelyn

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About this mod

This mod changes several of the relatively minor debuffs to penetrate armour, hopefully making combat a little more interesting.

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This mod changes several of the relatively minor debuffs to penetrate armour, hopefully making combat a little more interesting.
Hard CC still requires armour to be destroyed. 

Feedback on which debuffs you think should or shouldn't penetrate is appreciated.


Debuffs currently changed to penetrate armour:
Cursed
Weak
Slowed
Diseased
Chilled
Shocked
Taunted
Fireblood
Poisoned
Burning
Bleeding
Necrofire



Not compatible with any mod that alters the aforementioned statuses



Installation: Extract to Documents\Larian Studios\Divinity Original Sin 2\Mods


Mod made by request of Bromantic


Also available on the Steam Workshop