Divinity: Original Sin 2
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Xaelyn

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Xaelyn

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34 comments

  1. Xaelyn
    Xaelyn
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    Added a new version reverting Blind, Silence, Cripple, Atrophy and Entangle to default behaviour. Player feedback indicated that they were too powerful.
  2. ArunnyE
    ArunnyE
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    I would strike out Fireblood and Necrofire from the list. Any chance of a version that does that?

    Also, do the tooltips update properly to reflect the changes, i.e. is the mod seamless?
    1. Sir_Toejam
      Sir_Toejam
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      +1
    2. guynice
      guynice
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      The mod is indeed seamless. I made an edit for my game which makes only the following status effects penetrate armor: Chilled, Shocked, Slowed, Burning, Bleeding, Poisoned. I really like the results.
    3. nathannathan
      nathannathan
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      could you share it TO me?
    4. theproductofboredom
      theproductofboredom
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      I'd appreciate if you could share it with me as well, if possible. That sounds preferable.
    5. seppukum
      seppukum
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      Chilled, Shocked, Slowed, Burning, Bleeding, Poisoned sounds perfect. It's really the dots that need some love more than anything. Penetrating disease is a bit much, especially when it's used against you. I'd love you long time if you shared.
    6. codexarcana0123
      codexarcana0123
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      Here, waiting for guynice to share his modified .pak file as well.
    7. MerpOfSilence
      MerpOfSilence
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      Disease hitting through armor is pretty awful I'd love it if guynice shared his edit
  3. Garkhan
    Garkhan
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    Disabling this mod will break your savegames. No matter what. I wanted to get rid of it and the loading bar stucks unless you enable it again. I tried disabling every mod and same results: can't load. And can't understand why. Maybe this happens at some areas?
    1. Nilani
      Nilani
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      I had a similar issue with another mod (I can't remember which one exactly, it was last week) where I thought my save games were all kaput as well. I just left the loading bar and went and made a sandwich, after about 10 minutes it finally started moving again and finished loading. Making a new save file and loading that one was as fast as normal afterwards.
  4. PS2MAN
    PS2MAN
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    Can you upload a non .pak version to use with the public folder?
    1. Xaelyn
      Xaelyn
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      Why?
    2. PS2MAN
      PS2MAN
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      So I can use it without achievements being disabled.
    3. Xaelyn
      Xaelyn
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      Does that actually work? I know the game detects the files are changed and warns that you cant play multiplayer.
    4. PS2MAN
      PS2MAN
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      Yes. Been using Tidy Skillbars with achievements enabled for several days now.
    5. justinf10000
      justinf10000
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      How do you use mods from the public folder? I was trying to figure it out. Is this only for the steam version?
    6. Sir_Toejam
      Sir_Toejam
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      you need a mod project, and you take the mod folder, and the public folder from that, and dump them into your data directory where your game is installed, instead of the Mods directory (where your savegames are).

      you will find mods sometimes distributed here on Nexus that are labelled "loose" which will just be the raw mod project which you can just dump those folders straight into your data directory.

      also, you can use a pak extractor/creator to extract pak files you download into their loose versions if you want to drop them in your data folder instead.

      I tend to think that the pak method will streamline loading more and more as patches come out though, so I wouldn't bother unless you are desperate for achievements (why?), or you want to mod the mod yourself.

      if you DO want to do that though, google up "dOS Pak extractor" and that should lead you to the current version.




  5. IlluminumTower
    IlluminumTower
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    Blind, diseased, shocked and weak are rather similar in effect, you should either allow blind to penetrate armor or prevent the other three from doing so, because it's pretty inconsistent. Bleed fire is not particularly powerful, but it's kinda weird that you can essentially turn somebody into a living bomb without destroying their armor first. And finally, how about adding shackles of pain and decaying to the penetration list?
    1. Xaelyn
      Xaelyn
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      Can't add shackles of pain, the status effect is hardcoded and not able to be edited in any way. I was worried that decaying might be too strong, but I might add it.

      IDK, I think blind is substantially worse than the others given how much it limits your range.
      It's unfortunate that there are only 2 options, penetrate or not. A lot of things (like the ones you mention above) are perhaps too strong to penetrate but too weak if they don't.
    2. Sir_Toejam
      Sir_Toejam
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      "It's unfortunate that there are only 2 options, penetrate or not."

      I can't count the number of times this was discussed during EA... and entirely ignored by the devs.

      oh well.

      it is what it is now.

  6. Sir_Toejam
    Sir_Toejam
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    in the ea version a few months back, I had no problems getting mods to work, but now I can't seem to get the game to recognize there are ANY mods in my Mods folder.

    any ideas?

    is there a config file I need to change?

    nvmd. I see they need to actually be pulled from subfolders and the pak files dumped directly into the mod folder root.

    how messy.

    oh well.



  7. deleted21585644
    deleted21585644
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    nvm
  8. Sarakash
    Sarakash
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    By the way, for everyone who is wondering how this mod is affecting AI behavior:

    Tested it on my Level 18 save and an enemy used taunt even with armor up. As far as I can tell, this hasn´t happened before.
  9. Sarakash
    Sarakash
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    Thanks for this mod, I really like the idea!

    Quick question tho: Do DoT debuffs after their application damage their respective amor type (like in the rebalance mod) or does their damage pierce as well ?

    Thanks
    1. Xaelyn
      Xaelyn
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      I think bleeding will pierce and the others will hit magic armour.
    2. Sarakash
      Sarakash
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      Thanks for the reply. Did some testing yesterday and it works like you said.
  10. asdf111
    asdf111
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    Are you sure Necrofire should bypass magic armor? I understand the Burning bypass, but Necrofire is the fire equivalent of Acid for poison and Freeze for frost. I think that the enemies should only be affected by burning if they have magic armor remaining, then get Necrofired after it runs out. Can you do that?
  11. guffeh
    guffeh
    • supporter
    • 75 kudos
    This mod is amazing, thank you.