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Reveurr

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This mod lets you control the ennemies more easily, by diminishing their armor and buffing their life.
Note that you'll have to deal the exact same damage to kill them.


In my opinion, the current Armor system favors 1 damage type parties (either physical or magical), in order to maximise the damage output and the controls' ability.
On top of that, control mages can have a much harder time than melee (especially warfare), as they'll need to chip the magic armor away, before beginning to be usefull to the team.
This mod lets you diversify your playstyle, without feeling gimped.


In details:
I modified the ArmorBoost, MagicArmorBoost and Vitality of all ennemies.


Vanilla:
Explorer : -50% Armor and Magic Armor, -40% Vitality
Classic : no change
Tactician : +50% Armor, Magic Armor and Vitality


Mod :
Explorer : -75% Armor and Magic Armor, -23% Vitality
Classic : -50% Armor and Magic Armor, +33% Vitality
Tactician : -25% Armor and Magic Armor, +100% Vitality


In order to understand these numbers, let's take examples.
Generally, ennemies' best armor is around 2/3 of their life; for example 100 armor and 150 life.

I divided their armor by 2, taking away 100 / 2 = 50 armor.
I add this lost armor to life, as I want the total damage to kill, to stay the same : 150 + 50 = 200 life.
As a final result, the mob will have 50 armor et 200 life.
Applied to all the different difficulty settings, we get the modded numbers.



NB : in tactician difficulty, I also deleted the damage and accuracy bonus given to the ennemy.


My other mod:
[ALPHA] Double Spawns
http://steamcommunity.com/sharedfiles/filedetails/?id=1138853635