Would love a sword and shield skeleton. Maybe one that uses 'provoke' and / or 'Battering Ram' from the warfare skill line. It could be created by combining 'Summon Skeleton' with a random 'Warfare' skill ... just a wishful idea!
I'm working on making such a mod myself Nikonthenet, all the features you would expect in a summoned skeleton but I can't seem to get the skillbook to show up in traders inventories nor can I get its crafted item combination to work (returns different skillbook for some weird reason)
Maybe the maker of this summon skeleton mod will read this and my private message I sent to them and offer me some help/advice on what I am doing wrong.
I did some Fallout4 modding and found the community here to be very helpful, so hopefully! I've not yet tinkered with DOS2 so can't offer help myself. You could try posting in the forums for help.
I simply can't edit other peoples mod's and upload them. Technically I could make a patch, but it's a bit overkill. If you are a bit daring I posted a FULL tutorial on how to edit this mod yourself in the post section, search for Tutorial: https://www.nexusmods.com/divinityoriginalsin2/mods/19/?
EDIT: If I would have "free hands" with this wonderful mod, oh dear... You would see mass summon archers, and then I would make the single summon into a perma pet for archer and 1h sword, that way you would always have a skeleton active at your side and then "mass summon" (like totem) the others when battle starts... oh.... I am tingling all over at the potential with this mod....... ^-^
I assumed the distribution permissions were public, but apparently you can't find them anywhere. The TLDR is anyone can do whatever they want with the mod. I don't even really care about credit, but would certainly be nice. I'll throw a blurb in the description, but if you want to fork off it, or revamp it, or whatever else; don't let me stop you.
Looks really good. and I'll definitely give it a try. But wouldn't it make more sense to make the skeletons require a dead body like Raise Bloated Corpse? In exchange you could make them last 1 or 2 more rounds.
EDIT: If the idea of any corpse turning into a human skeleton doesn't feel right, you could make them Necromancy-Polymorph rather then Necromancy-Summoner.
I've spent a couple of hours trying to get the editor to work. I was able to open up the mod's file in the editor. but the tables you described didn't seem to have anything in them, also I'm not sure what I'm meant to do after putting in the values.
Also; it would be pretty cool if the skeletons were the same species as the caster. know if that's possible?
After playing the game more and realising how already existing necromancy skills work I rescind this criticism. The way the skeletons are summoned fits, as well as their duration and cool down. although I also now realize that a lot of the already existing necromancer NPCs such as Tarquin and the necromancer dog in the cemetery both summon skeletons and skeleton archers that work almost identically to this mod, but they look slightly different and have different names. Such as the skeleton archer is instead called "long dead bowman" and wears rags. It would make a lot of sense to simply give the player the ability to learn these skills. possibly also adding them to skill venders and give them a more typical crafting recipe.
36 comments
https://www.nexusmods.com/divinityoriginalsin2/mods/452
Would love a sword and shield skeleton. Maybe one that uses 'provoke' and / or 'Battering Ram' from the warfare skill line. It could be created by combining 'Summon Skeleton' with a random 'Warfare' skill ... just a wishful idea!
Maybe the maker of this summon skeleton mod will read this and my private message I sent to them and offer me some help/advice on what I am doing wrong.
All the best.
Edit: Nevermind, thinking of a different mod.
https://www.nexusmods.com/divinityoriginalsin2/mods/19/?
EDIT:
If I would have "free hands" with this wonderful mod, oh dear... You would see mass summon archers, and then I would make the single summon into a perma pet for archer and 1h sword, that way you would always have a skeleton active at your side and then "mass summon" (like totem) the others when battle starts... oh.... I am tingling all over at the potential with this mod....... ^-^
Thank you.
EDIT: If the idea of any corpse turning into a human skeleton doesn't feel right, you could make them Necromancy-Polymorph rather then Necromancy-Summoner.
Also; it would be pretty cool if the skeletons were the same species as the caster. know if that's possible?
Nice work anyway !