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Safak

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safakdilbaz

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172 comments

  1. Sterben4
    Sterben4
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    Anybody know a good way to work around the UI issues? With a party larger than 7 It's effectively impossible to organize connected/not on portraits.
    1. Shadowmeph
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      I M wondering the same thing because with more then 7 characters it only seems to let the 7 chained and any extras unchained which took me a while to realize .
    2. Rhaevyn
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      Open \Documents\Larian Studios\Divinity Original Sin 2\PlayerProfiles\%PROFILENAME%\config.lsx

      Under UIScaling (almost at the bottom)
      edit: <attribute id="Value" value="1" type="6" />
      to
      <attribute id="Value" value="0.83" type="6" />

      There are two values, it'll be the second one in case you're confused like I was. Hope that helps!
    3. MrSeng
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      Any possible to change 0.83 to another number?I mean what's the minimum value?could it make ui smaller?
  2. obomobom
    obomobom
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    O meu buga na hora de entrar no jogo, quando vai inciar a campanha la no navio a tela fica so preta
  3. isiktor
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    Need update doesnt work
    1. Shadowmeph
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      oops replied to wrong post sorry
  4. UhuruNUru
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    {Final Edit}
    Well those with early access to the Definitive Edition version of The Divinity Engine 2, are making all sorts of new mods based on DOS 2 ideas.
    We have a new alternative that allows Paery size of upto 10. Default is 6 (Not 7?) but can be changged in game (Nice)
    Party Size Evolved at Divinity: Original Sin 2 Definitive Edition Nexus - Mods and Community
    Makes my offering obsolete, a few hours after posting,

    {Original Post}
    For those looking for a Definitive Edition version, while I can't make it into a Pak Mod until the Definitive Edition version of The Divinity Engine 2 is released.
    I have been able to make a loose files version that can be placed in the game folder and has enabled me to recruit, all 6 companions, with a custom character.
    I haven't dome much testing beyond recruiting, them yet, but it reloaded and all of them have remained in my party.

    This mod is affected by the changes, as all the modded files were in this extracted folder
    Mods\extended-party-patch6_4ccf718f-b4ef-4cda-8939-04f51baf21b3\Story\RawFiles\Goals
    _GLO_Shriekers.txt
    GLO_Origins.txt
    GLOBAL_PartyDecisionDialogs.txt
    GLOBAL_PartyNumber.txt
    GLOBAL_ReflectionDialog.txt


    Now only two files are in the loose equivalent
    DefEd\Data\Mods\DivinityOrigins_1301db3d-1f54-4e98-9be5-5094030916e4\Story\RawFiles\Goals
    _GLO_Shriekers.txt
    GLOBAL_PartyNumber.txt


    The other three have had both a location and name change
    DefEd\Data\Mods\Shared\Story\RawFiles\Goals
    _GLO_Shared_Origins.txt
    _GLOBAL_Shared_PartyDecisionDialogs.txt
    _GLOBAL_Shared_ReflectionDialog.txt


    Anyway, I figured it out, and got it to work as a loose package, just extract the linked file to your game folder.
    I'll try and make a standard Pak mod when engines released.
    Expanded Party Size - Loose v1.0 DOS2DE Games Folder Contents [18-09-05] by Uhuru N'Uru.7Z

    Credit goes to the original author(s) for the required edits, I just worked out what had changed for DE,

    (Edit)
    After doing all the above, on the file I'd downloaded for Classic last February, and writing this post.
    I've just noticed all the detailed instruction the description post provided. Don't think it would have helped for the 3 files that changed though.
    Comparing with Vanilla files (Either use KDiff, or Notepad++ Compare plugin), shows what was changed, and where.

    @ Safak, if you intend to make a DE version, feel free to copy my edits, they are copies of yours, and I left your named comments in _GLO_Shriekers.txt
    I'll only make a Pak mod if you, or SirButtsington don't.
  5. Lancik
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    Will this mod be updated?
  6. brownninja97
    brownninja97
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    anyone know if this works with the new definitive version update.
    1. nessired
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      old mods don't work with definitive, waiting for updates
  7. lisbjerg123
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    i've downloaded this mod and added it to the mod-folder as im used to do, but it does not show up in the in-game mod manager, nor does it work even if not shown otherwise.
    is there something i don't know?
  8. GaiusMartius
    GaiusMartius
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    Can anyone confirm if this is working?
    1. Rhaevyn
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      It's working for me. But do expect little weirdnesses in game if you also use other mods. I have a lot of new class mods in mine and yes, the reflections are buggy, but at least they don't directly impact quests, AFAIK. You may also experience small delays in enemy turns, especially if you've summoned things from new classes (new spells to games). Just wait, they'll take their turn. Those are the only things I've noticed. No crashes or anything else. But modding in general is always a gamble on gameplay so read all mods pages, learn what works with what, and experiment. If you add mods like this mid game chances are you WILL have problems. Try and flesh out the mods you want in your list and make a new game for that list. Just my 2 cents.

      DOH! I just realized I haven't downloaded this version! Silly me. I'm using Party 'o 7 but my advice still holds for any mod. So your original question I can't answer. Sorry!!!
  9. brady474747
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    working on making expanded party size work with multiplayer. it works fine, but the party management screen made it impossible to do more than 4...until now.

    https://imgur.com/a/aBmjfC8

    Still have some work to do getting everything lined up , but it works. Working on console interface next.
  10. PoorOldJohn
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    not working for me :( It is because I'm using V.3.0.190.74?
    do I need the previous expanded party size too?
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