I think i've found the reason why game crashes when using XP scaling + More Monster Spawns It is the monsters level - it can not be more than 20 !!! So when XP scaling is set to +2 level of enemies, and player is at 19 level - game crashes at the start of the fight!
Maybe you can code, that enemies can not be at higher level than 20?
How would this interface with the "More Monster Spawns" mod? Any thoughts on combining the three (More Monster Spawns, Monster Scaling, and XP Scaling)?
Is More Monstar spawns updated to latest version of game? because i read a lot of issues specially in arc 3 , wish there was an updated version of that to use alongside this mod :)
Personally tested this mod on several boss fights and other misc fights and can confirm its working perfectly! Thanks for the upload Kroma138!
The mod pairs really nicely with "MonsterScaling" and " Double and Triple Tactician Difficulty" by balancing them out so you don't over-level yourself.
You again, thanks for the confirmation my friend, was too lazy myself. Gonna try this mod when i start playing again, right now Arx is just such a drag.
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It is the monsters level - it can not be more than 20 !!!
So when XP scaling is set to +2 level of enemies, and player is at 19 level - game crashes at the start of the fight!
Maybe you can code, that enemies can not be at higher level than 20?
When i unpack your mod and look at character.txt i see "Gain", Is that what determines the amount of xp ?
The mod pairs really nicely with "MonsterScaling" and " Double and Triple Tactician Difficulty" by balancing them out so you don't over-level yourself.
MonsterScaling:
https://www.nexusmods.com/divinityoriginalsin2/mods/182/?
Double and Triple Tactician Difficulty:
https://www.nexusmods.com/divinityoriginalsin2/mods/218/?
Gonna try this mod when i start playing again, right now Arx is just such a drag.