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Waterzxc

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12 comments

  1. RWBY666
    RWBY666
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    • 1 kudos
    can you make this for DE version please
  2. Hopelessdecoy
    Hopelessdecoy
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    • 9 kudos
    You should put up v1.1 too, I like the other bull horns and there is no negative to having both up!
  3. blackdahlia2
    blackdahlia2
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    thx for mod, i want try, hope effect nice like void skill mod .. hehe

    thx again
  4. Nat573
    Nat573
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    I wish it was compatible with other poly mods, I would use it then...
    Maybe a compatibility patch could fix things?
    For now I'll have to wait....

    Thanks for the mod though lol
    1. waterzxc
      waterzxc
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      Which other poly mods would you like to use?
      If it's just simple changes like CD reduction or changes to scaling, I can put them in a optional mod.
    2. Eowomyriewyn
      Eowomyriewyn
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      Well i'm unsure which Nat573 is referring to, but I use Noquiem's Toggle Polymorph Appendages ( https://www.nexusmods.com/divinityoriginalsin2/mods/135/? ) and the optional Toggle Skins, if I used this mod, would it effect the toggle-able skins from his mod?
    3. waterzxc
      waterzxc
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      The toggle mods are not compatible with this mod. If you wish to use both of these, I could set the duration of Polymorph Appendages to 99 turns. My mod also comes with the Cancel All Polymorph skill so you can use that to toggle off.
    4. Nat573
      Nat573
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      I have the mods Eowo mentioned plus the Polymorph Scaling Fix mod.
      Basically all of the polymorph mods on Nexus except yours lol
    5. NoahsFactory
      NoahsFactory
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      yeah, it could use that duration mod honestly
  5. heavysrains
    heavysrains
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    is it possible to refine the Animation used by your skills causes its quite awkward looking as of now
  6. jayost
    jayost
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    • 1 kudos
    This is an interesting idea, but it would be nice if everything didn't scale off of strength (especially the spider powers). The one skill (corrosive laser) destroys physical armor but is resisted by magical armor. That doesn't seem useful. I like the idea of the flying/lightning powers.
    1. waterzxc
      waterzxc
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      Spider Beam is a physical skill. Only the "Poisoned" status is resisted by Magic Armor. Similar to how the crippled effect of Impalement from Geomany is resisted by Physical Armor.

      About scaling stats, default Polymorph skills scale with Strength. It is hard coded and cannot be changed. Of course I can change the "skill school" into other schools for different scaling, but this would result different skills scaling with different things, making it very confusing.