Divinity: Original Sin 2
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KoteBegemote

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KoteBegemote

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38 comments

  1. Jaggernaut365
    Jaggernaut365
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    This is a very good mod, please release a Definitive edition version. Playing with 4 AP is boring.
    1. KoteBegemote
      KoteBegemote
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      ...
  2. axZerk
    axZerk
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    Please release a Definitive Edition version :)
    1. marianojoey
      marianojoey
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      Yes, please. :)
  3. snake07charternet
    snake07charternet
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    is this mods work with definitive edition and if no can you updated please
    thanks
    1. axZerk
      axZerk
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      Oh yes please, make an update for Definitive Edition, playing with 4 AP is boring :(
  4. tunaicen
    tunaicen
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    well, i used then tweaked your mod a little by all gain/start with 6 AP and max is 25. It changed the combat tactics nearly entirely. ex: yes, mages are squishy in melee and has high threat level by versatility and its logically best to get rid of them but with my tweaks they are not the primary threat, the character that preserved his/her AP for several rounds is... especially ranged units. they (potentially) can wipe your party in 3rd or 4th round if you dont cc them to restart their ap gain... i died several times in fort joy, magister orivand just for this reason. (i have other difficulty mods and class mods but the point stands.)
  5. Nodariuss
    Nodariuss
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    why the dark... the brights one's even better ;) explore your feelings
    1. KoteBegemote
      KoteBegemote
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      what could have done good, if there was no evil, and what would the earth look like if shadows had disappeared from it?
  6. Wickedcircle
    Wickedcircle
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    " there is also a dark side of force, you can say goodbye to the balance" This is f**king awesome punch line ! <3 it. LOL
    1. KoteBegemote
      KoteBegemote
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    2. tunaicen
      tunaicen
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      "...and it may corrupt even the purest players..."
    3. KoteBegemote
      KoteBegemote
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      Well, most likely it is so, but I noticed that once having overcome this restriction and feeling a little more freedom of action, no longer want to return to the way it was before. Is this not so?
  7. fringeart
    fringeart
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    Crash when in main menu during loading the savegame after adding the mod. Anyone else has this issue? Is this mod compatible with a savegame?
    1. KoteBegemote
      KoteBegemote
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      This mod is not a script, so it is fully compatible with any savegame. I tested it on game version 3.0.169.700 and it works as it should. I remember long time ago, I once had a crash, but as it turned out the reason was that too many mods were installed at the same time. Try to install the mods one by one, also try changing the load order. If the problem is not in this, then I do not even know how can I help
  8. tunaicen
    tunaicen
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    can we have an option of 6+6 plus enemies 6+2
    1. KoteBegemote
      KoteBegemote
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      It is a question or a statement? And if serious, you can, but option 6+6 should have priority
    2. tunaicen
      tunaicen
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      with engine or load order
    3. KoteBegemote
      KoteBegemote
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      with power of engine and load order of course
    4. tunaicen
      tunaicen
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      can you send a link for engine? and a little hint to how?
    5. KoteBegemote
      KoteBegemote
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      It was a joke, the engine is not needed for this, I thought it was obvious, sorry If it was not so. All you need to do is set the priority for option 6+6 in load order, the last mod will overwrite the data of previous and then, everything should be the way you need it. Do not be afraid to experiment, you would have been able to find a solution for this small problem for a long time ago. As for the engine, I'm afraid that I can not give you a link to it, since it can only be downloaded in the Steam, if you have a licensed copy of the game
    6. tunaicen
      tunaicen
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      i tried the load order method but i guess i did it wrong. i thought you werent joking after that
      edit: no, the mod names are same so only one of them is coming to the list.
    7. KoteBegemote
      KoteBegemote
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      Okay, I saw what caused the problem. You were right, that way that I suggested does not work. The thing is that I did not play a game for a while and have time to forget how the unique file names are arranged. The game can not have two different versions of the mod with the same identifier, this time it's not a joke. So I made a new separate file. Maybe it's will be useful to anyone else
    8. tunaicen
      tunaicen
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      thanks
    9. tunaicen
      tunaicen
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      oof they crushed me with my mod combination... i edited it myself to give them a pseudo haste. its good now.
    10. KoteBegemote
      KoteBegemote
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      It's strange, I tested the mod before uploading it out and it's worked right for me, but I'm glad that everything is fine for you now
    11. tunaicen
      tunaicen
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      no, it was normal. i was, am, using monster scaling + madness + randomization and playing tactician. it was quite normal they wrecked me but i balanced it with 5+1 ap.
  9. gastovski
    gastovski
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    A must have mod. Made my Tactical campaign much more enjoyable.
    1. KoteBegemote
      KoteBegemote
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      I'm glad that you liked it. On tactical difficulty, you can also try the version, where I added 2 additional AP to the enemies, it will not be boring for sure. In general, I can say that in vanilla difficulty levels are poorly worked out. You can independently adjust values such as armor, vitality, damage, dodge, accuracy. With this works well Better Balancing mod, although I changed a lot from it for myself. After that, it becomes even more interesting to play
  10. ASNZern
    ASNZern
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    Could you make a separate Mod that increase 1-2 AP for everyone, including enemies ?? Hope it's compatible with most other mods as well.
    1. KoteBegemote
      KoteBegemote
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      Maybe I can, but explain to me what is the sense? The purpose of this mod is to gain an advantage over the enemies. If I do, what you ask, then you will have on two points more, the enemies will also have on two more. What will change from this?
    2. savemodder687@gmail.com
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      I can answer that. It makes each turn of combat deadlier, by letting both you and enemies make more moves, without ruining balance completely. Makes it a little quicker, one way or another. Less turns spent just walking.
    3. KoteBegemote
      KoteBegemote
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      I do not think it's a good idea. The more AP enemies have, the less chance you have to drink a potion or use a healing spell, you will just be more likely to be killed. If you need a more deadly fight, it will be more correct to simply increase the damage from both sides. This is done by changing just one parameter.
      But if you really need this mod, I can do it, I can add to the enemies 2 or 4 or even 6 AP
    4. KoteBegemote
      KoteBegemote
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      I added a new file. You have 2 AP more, and the enemies also have 2 AP more. Enjoy