well, i used then tweaked your mod a little by all gain/start with 6 AP and max is 25. It changed the combat tactics nearly entirely. ex: yes, mages are squishy in melee and has high threat level by versatility and its logically best to get rid of them but with my tweaks they are not the primary threat, the character that preserved his/her AP for several rounds is... especially ranged units. they (potentially) can wipe your party in 3rd or 4th round if you dont cc them to restart their ap gain... i died several times in fort joy, magister orivand just for this reason. (i have other difficulty mods and class mods but the point stands.)
Well, most likely it is so, but I noticed that once having overcome this restriction and feeling a little more freedom of action, no longer want to return to the way it was before. Is this not so?
This mod is not a script, so it is fully compatible with any savegame. I tested it on game version 3.0.169.700 and it works as it should. I remember long time ago, I once had a crash, but as it turned out the reason was that too many mods were installed at the same time. Try to install the mods one by one, also try changing the load order. If the problem is not in this, then I do not even know how can I help
It was a joke, the engine is not needed for this, I thought it was obvious, sorry If it was not so. All you need to do is set the priority for option 6+6 in load order, the last mod will overwrite the data of previous and then, everything should be the way you need it. Do not be afraid to experiment, you would have been able to find a solution for this small problem for a long time ago. As for the engine, I'm afraid that I can not give you a link to it, since it can only be downloaded in the Steam, if you have a licensed copy of the game
i tried the load order method but i guess i did it wrong. i thought you werent joking after that edit: no, the mod names are same so only one of them is coming to the list.
Okay, I saw what caused the problem. You were right, that way that I suggested does not work. The thing is that I did not play a game for a while and have time to forget how the unique file names are arranged. The game can not have two different versions of the mod with the same identifier, this time it's not a joke. So I made a new separate file. Maybe it's will be useful to anyone else
no, it was normal. i was, am, using monster scaling + madness + randomization and playing tactician. it was quite normal they wrecked me but i balanced it with 5+1 ap.
I'm glad that you liked it. On tactical difficulty, you can also try the version, where I added 2 additional AP to the enemies, it will not be boring for sure. In general, I can say that in vanilla difficulty levels are poorly worked out. You can independently adjust values such as armor, vitality, damage, dodge, accuracy. With this works well Better Balancing mod, although I changed a lot from it for myself. After that, it becomes even more interesting to play
Maybe I can, but explain to me what is the sense? The purpose of this mod is to gain an advantage over the enemies. If I do, what you ask, then you will have on two points more, the enemies will also have on two more. What will change from this?
I can answer that. It makes each turn of combat deadlier, by letting both you and enemies make more moves, without ruining balance completely. Makes it a little quicker, one way or another. Less turns spent just walking.
I do not think it's a good idea. The more AP enemies have, the less chance you have to drink a potion or use a healing spell, you will just be more likely to be killed. If you need a more deadly fight, it will be more correct to simply increase the damage from both sides. This is done by changing just one parameter. But if you really need this mod, I can do it, I can add to the enemies 2 or 4 or even 6 AP
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thanks
edit: no, the mod names are same so only one of them is coming to the list.
But if you really need this mod, I can do it, I can add to the enemies 2 or 4 or even 6 AP