This mod is very easy to change yourself if you disagree with any changes or wish to make your own!
Simply open the DeltaModifier.txt file and remove the param "MinLevel" "30" line from entries which you WANT to appear in game. Or add that line to entries which you DON'T want in your game!
good job. it's so easy to mess up random loot and larian did it. on the other hand it's not like it matters since once you figure out the battle system good rolls on the gear just make battles go faster, you win either way.
Would just like to point out that this mod still works with the Definitive Edition too, and is still personally modifiable if you take a few minutes to figure out what the blocks and strings mean. For example, totally possible to ensure EVERY plate chest comes with Strength, Constitution, Warfare, Scoundrel (for crit modifier), Necro (leech for vitality and Living Armor talent), or some combination of the above if not low rolls for all of them. Delicious for a first playthrough and learning, combine with Cheat Commander mod (the Commander always sells 3-4 max-rarity items of EVERY type for EVERY slot) to skip vendor hopping.
In DOS1 I spent literally a third of my playtime, once every hour, hopping to and checking every goddamn vendor in the game for gear, and with level scaling it'd be even worse in DOS2. This helps skip that, heartily endorsed
Help others out by sharing pls? :) Do you do this by changing 'frequency' from '1' to a higher number? If so what is the highest we should go to ensure it always has that trait?
Also if we use a max level 100 mod and go to lv 30, will that undo all the "MinLevel" "30"? Should we raise it to min lv 99 or something?
Help customize this modification to your taste. For example, in boots the attribute "not to slip on the ice" is programmed, I do not need this attribute. (I'll create this parameter with the help of nails and crafting, "do not skimp" took a cell of another useful attribute)
I think I'm not the only one with this problem? Are there users who fully customized this modification to your taste?
A separate version of the mod has been added to the files section - this one ensures that Finesse Armors only get Finesse Boosts, Intelligence Armors only get Intelligence boosts, and Strength Armors only get Strength boosts, as opposed to a mix of the 3. Wits/Constitution not affected.
Additionally, that version fixes a DOS2 base game bug whereby primary stats did not appear on gloves/boots/pants due to a naming error, and also fixes Memory not appearing
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Simply open the DeltaModifier.txt file and remove the param "MinLevel" "30" line from entries which you WANT to appear in game.
Or add that line to entries which you DON'T want in your game!
In DOS1 I spent literally a third of my playtime, once every hour, hopping to and checking every goddamn vendor in the game for gear, and with level scaling it'd be even worse in DOS2. This helps skip that, heartily endorsed
Also if we use a max level 100 mod and go to lv 30, will that undo all the "MinLevel" "30"? Should we raise it to min lv 99 or something?
I think I'm not the only one with this problem? Are there users who fully customized this modification to your taste?
Additionally, that version fixes a DOS2 base game bug whereby primary stats did not appear on gloves/boots/pants due to a naming error, and also fixes Memory not appearing