Divinity: Original Sin 2
0 of 0

File information

Last updated

Original upload

Created by

Baardvark

Uploaded by

Bardblue

Virus scan

Safe to use

Tags for this mod

5 comments

  1. Paddy28
    Paddy28
    • member
    • 0 kudos
    First off thank you so much for all your work, im using a lot of your mods and endorsed every single one of them, keep up the good work!


    Now my question:

    Does this Mod simply remove the Stats from item while still consuming the "slot/roll" for the stat, or does it make the other values more likely to be rolled, since the Bartering etc is removed from the rolltable?

    For Example:

    Upon opening a Traders window for the first time an Amulet is being generated before the mod
    1 Wits, 1 Warfare, 1 Bartering

    Now lets say after your mod is installed and the "same" amulet would be generated upon entering a vendor at the first time would it be
    1 Wits, 1 Warfare, nothing (cause Bartering got removed)
    or
    1 Wits, 1 Warfare, 1 random other stat

    for clarification, I'm not talking about already existing/generated items before installing your mod, I'm talking about newly generated items after your mod is installed.
  2. Kaixa
    Kaixa
    • member
    • 0 kudos
    Can you make a mod that clean sold items in trader's inventory? Thanks.
  3. fireundubh
    fireundubh
    • premium
    • 235 kudos
    Sounds cool. Can you make a version without the Telekinesis and Sneaking exceptions? Also, not a big fan of the extra civil points. Don't need the game to be easier, even remotely. A version without that change would also be cool.
    1. Bardblue
      Bardblue
      • supporter
      • 32 kudos
      I may consider removing telekinesis and sneaking as well. However, they're pretty mediocre civil abilities anyway, so a couple of extra points for them isn't a huge deal in my book. I'm pretty sure the lost civil abilities from loot will be more than you gain from the extra civil point progression. At every 3 levels rather than 4, I believe you'll end up with a measly 1 more civil point by level 20. I think there's better ways to enhance difficulty than to make civil ability points completely scarce.
  4. deepinggiap
    deepinggiap
    • member
    • 0 kudos
    Cool. one less thing to worry about when picking up loot has +1 sneaking +1 persuasion +1 Thievery +1 lucky charm at level 16!