First off thank you so much for all your work, im using a lot of your mods and endorsed every single one of them, keep up the good work!
Now my question:
Does this Mod simply remove the Stats from item while still consuming the "slot/roll" for the stat, or does it make the other values more likely to be rolled, since the Bartering etc is removed from the rolltable?
For Example:
Upon opening a Traders window for the first time an Amulet is being generated before the mod 1 Wits, 1 Warfare, 1 Bartering
Now lets say after your mod is installed and the "same" amulet would be generated upon entering a vendor at the first time would it be 1 Wits, 1 Warfare, nothing (cause Bartering got removed) or 1 Wits, 1 Warfare, 1 random other stat
for clarification, I'm not talking about already existing/generated items before installing your mod, I'm talking about newly generated items after your mod is installed.
Sounds cool. Can you make a version without the Telekinesis and Sneaking exceptions? Also, not a big fan of the extra civil points. Don't need the game to be easier, even remotely. A version without that change would also be cool.
I may consider removing telekinesis and sneaking as well. However, they're pretty mediocre civil abilities anyway, so a couple of extra points for them isn't a huge deal in my book. I'm pretty sure the lost civil abilities from loot will be more than you gain from the extra civil point progression. At every 3 levels rather than 4, I believe you'll end up with a measly 1 more civil point by level 20. I think there's better ways to enhance difficulty than to make civil ability points completely scarce.
5 comments
Now my question:
Does this Mod simply remove the Stats from item while still consuming the "slot/roll" for the stat, or does it make the other values more likely to be rolled, since the Bartering etc is removed from the rolltable?
For Example:
Upon opening a Traders window for the first time an Amulet is being generated before the mod
1 Wits, 1 Warfare, 1 Bartering
Now lets say after your mod is installed and the "same" amulet would be generated upon entering a vendor at the first time would it be
1 Wits, 1 Warfare, nothing (cause Bartering got removed)
or
1 Wits, 1 Warfare, 1 random other stat
for clarification, I'm not talking about already existing/generated items before installing your mod, I'm talking about newly generated items after your mod is installed.