Rude Loot - No Civil Abilities on Armor by Baardvark
Divinity: Original Sin 2 » Miscellaneous
Added: 11/10/2017 - 07:47PM
Updated: 11/10/2017 - 07:47PM

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Latest version

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Uploaded by Bardblue


Last updated at 19:47, 11 Oct 2017 Uploaded at 19:47, 11 Oct 2017

This mod removes nearly all randomly generated civil ability bonuses from loot. For example, persuasion won't appear on amulets anymore. Telekinesis and Sneaking can still appear on amulets and boots respectively, since these have some minor combat value. 

It also removes civil bonuses from all uniques, replacing these bonuses with hopefully more interesting combat bonuses. It's no fun feeling the need to play dress up to maximize your bonuses, and civil bonuses often clog up loot. To compensate somewhat for the lost civil bonuses, you now receive a civil point every 3 levels instead of every 4.

Existing randomly generated loot with civil abilities will lose their bonuses (and not replaced with anything).

This mod should pose no compatibility issues.