Divinity: Original Sin 2

File information

Last updated

Original upload

Created by

Switch

Uploaded by

hobojoker

Virus scan

Safe to use

68 comments

  1. AlexVanced
    AlexVanced
    • member
    • 2 kudos
    Hey guys, I was really surprised when this mod first came out, and I couldn't wait to try it.
    Unfortunately, the mod is not being supported on the definitive edition and it's really unbalanced just like most of you have noticed..

    So I've already started making switching things up.

    So far this is what I've done:
    Made the mod compatible with the definitive edition

    Removed all the transformations that were not Druid based.. I kept Blob as a starter transformation, and Werewolf as an "Ulti" that requires source points.

    Balanced most of the characters, so they're not the killing machines that used to be..

    Tiger's attacks won't turn him invisible after each attack.. there's a skill to go invisible.

    Blob is not unkillable anymore (enemies get a turn before it can recharge)

    Switched around some powers in order for each character to have a purpose..

    Each character has weaknesses and strengths.

    Plus you only get 2 transformations at start.. Blob and Werewolf (The later needs 3 source points to activate, so you won't be using him any time soon..)
    the rest of the transformations require books, which go from 200-6000 to buy one.. (you'll get a lot of skills with each character, so it balances out the expenses you'd have by playing the vanilla game)


    I think, so far that's about it.. I'll make a new mod page with my version

    (of course credits go to the original creator of the mod)
    1. Emikara
      Emikara
      • member
      • 0 kudos
      Did you end up making the balance changes?
    2. gmanthagman
      gmanthagman
      • member
      • 0 kudos
      was this mod ever completed? thx
  2. Voldearag
    Voldearag
    • supporter
    • 0 kudos
    I'm noticing context clues that there's a "definitive edition" of this game now, and that like Scholar of the First Sin did this definitive edition makes all the old mods no longer work until they've had an update. Your mod here is the whole reason I wanna play this game though. :O If you already know the real details, can you make a DE version of your mod here for us too? I would appreciate it.
  3. Username450
    Username450
    • member
    • 0 kudos
    @hobojoker Update this mod please (Last Update is 23 Nov. 2017), for a new actual versions of the game. I've had previous save with that mod, it was working perfectly. But when i patched the game and loaded the previous save - the Druid Skill Trader just simply disappeared from every place (but the skills and forms is still working though). Already tried with other mod versions, but same here (and there is no installed mods to conflict with). I don't know, if there is only me, who has this problem right here, but i'll hope you will update this sometime. Wonderful mod by the way, had fun with it. But yeah, as said countless times... a "little" overpowered animal forms.
  4. MadSochi
    MadSochi
    • supporter
    • 0 kudos
    IMBALANCE !
    Killed first NPC on the ship at start of the game in Crocodile form with THREE hits. It was a Tactic difficult. I was a solo. I do not have "One man army" talent.
    It's a cheat mode. But idea about Druid class is very great.
  5. ivankarlo11
    ivankarlo11
    • member
    • 0 kudos
    Played through your mod,reached lvl 12 on my druid and I have to say this,your balancing is completely off,unless the point of the mod is to be a god then its fine,I played on tactician mode with tougher fights,you need to completely rework the stats that certain forms give from the ground up.

    From immunity to pretty much every cc or dmg in the game,to completely absurd scaling,it feels like you either have not played this game enough or made this class just for fun,pretty much fooling around with cheats.

    The only forms that are somewhat okay designed are bear croc and maybe owl,everything else is just downright OP.

    Don't want to make it sound like I'm bashing your work but you should list on the page what the spells do and how they function cause this is hilarious,I could solo the entire game as a blob.

    Edit : The problem with transformations other than bear croc etc,I guess I might as well give you some constructive criticism,
    - Lets start with the first few notes,certain transformations like mole get access to spells like pyroclastic eruption for free when the game has the spell at a reasonably high cost of 6kish,so making transform spells of higher tier cost more is a must IMO,also make something like mole with basic geo spells for 2 geomancer stat cost and like maybe greater mole with higher tier spells that requires maybe 4 geo etc..
    -This class is completely broken with lone wolf,the base stats you gain from transforms are 2x making it absurdly op not even counting the other things that work with the lone wolf buffs scaling making it too strong.
    -the stats,resistances and immunites you chose to give for example demon or some other transformation is completely unnecessary,gaining immunity to 5 - 6 different types is almost impossible to gain in the game without insane end game gear,which you get for free when you shift.Just transforming and seeing a screen filled with green buffs to everything feels like cheating.
    -Some forms require complete rework or I don't know just don't belong,for example the unstable,crab,commander,blob,chaos feel like they were added as a joke or something,In my opinion just don't belong to a druid or the game for that matter.

    These are a few things I could think of,there is a lot more things that need work which I could get to if I sat down and really tried to push the classes effectiveness.

    Great attempt at a class though,good job.
    1. AlexVanced
      AlexVanced
      • member
      • 2 kudos
      Agreed.. even if you watch this reviewer: https://www.youtube.com/watch?v=mD4-AiaYQEs you can tell how OP is the druid right now... Other than that, it breaks some of the other mod classes... For example every dragon form on any other class has disappeared.
      I'm fine with anyone who wants to have a godlike character, but it would be even better if there would be an option for a far weaker druid mod. For example, make the players start with just 3 transformations and by the end game let them buy 2 more. And make them grounded, like a wolf, bear, owl, not fantasy creatures. (wolf for stealth/scoundrel, bear for tanking/warfare, owl for range) and limit each transformation to 5 abilities (for starters) you can add more later in the game (for example make the skillbooks really expensive so you won't be able to steal them so you'll have to save up, meaning you have to progress to get that much money, or place the ventor in a high level area)
      Furthermore just like @ivankarlo11 said, the buffs,resistances,immunities on some of the transformations are insane!! Nerf them down, or even remove lots of them!! And of course do not make everything in that class scale with warfare. the frog for example should get his water spells buffed via hydro-whateveritscalled.. You get my point. Limit the character.

      Remember a Druid is a Jack of all trades but a master of none. ;)

      Keep it up though, great job thus far.
    2. MacKos
      MacKos
      • member
      • 0 kudos
      agreed
  6. desuzakido
    desuzakido
    • supporter
    • 6 kudos
    Great mod, everything just does so much damage
  7. starfall21
    starfall21
    • member
    • 1 kudos
    Hello, using gog version and had eliminating round to find what mod makes me unable to absorb source... for some reason i cant absorb it from pools... guess that is messed up on that save for good but with your druid mod disabled i was able to absorb it with vampirism... it affected my whole party btw... im also using following mods that dont seem to affect it any way... -
    -allskilledupbuff
    -autoidentify (doesnt seem to function at all tho)
    -autosave
    -Blessfix (makes bless cost no source)
    -crafting overhaul
    -enemyRandomization standalone
    -Expanded party size
    -Fairy class (more like fairy skills tbh)
    -Freepetpal
    -More actionpoints
    -More spawns
    -No Psychic Enemies
    -Source skillbooks
    -Unique uniques
    -Very fast runspeed
    -Weight bolster

    none of theese were causing the problem so either your mod does something that makes my party unable to absorb source or a mix of mods that causes this with yours...
    Please have a look into this cause i really like the idea of the druid class... or maybe you have an idea what mod could cause this problem with your mod.
    1. hobojoker
      hobojoker
      • member
      • 1 kudos
      Hey starfall21 - I know what the issue is and fixed it on the steam version! This one is slightly behind, I'll update it asap
  8. hobojoker
    hobojoker
    • member
    • 1 kudos
    Sorry for being so late, updated!
  9. alvarodf1
    alvarodf1
    • member
    • 0 kudos
    There is a problem with the bard mod, when using the "jingle" ability, if you have the druid and the bard mod enabled, the ability doesn't work.
  10. Nat573
    Nat573
    • member
    • 0 kudos
    Hey, awesome mod! Truly made my game 1000x better, not to mention appeased my urge to build that perfect immersive RP character.

    If I could be so bold, I ask you for a favor; please add an optional file to allow magic once more, and/or remove the memory thingamajigg from each transformation.


    I've been plagued by mod screwups and out-of-date complications and now my game is impossible hard. I need what few mem slots I got for fighting off the hundreds of equal-level enemies that appear before and after each autosave. Magic helps, too. Actually, no. MAGIC IS THE KEY.


    EDIT: Nevermind, it's honestly just easier for me to roll back to 2.1
    Thanks anyway!