Divinity: Original Sin 2
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Xaelyn

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Xaelyn

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  1. Xaelyn
    Xaelyn
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    UPDATE: Changed the mod to be script based rather than use character presets. Should now be totally compatible with everything, and works on existing saves.

    WARNING: If you already have the talent for free from a previous version of the mod you will get another free talent point. If you don't want that simply disable the the mod (or don't update to the new version) for the remainder of that playthrough (you will not lose Pet Pal).
  2. marthmaul666
    marthmaul666
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    Please update for Definitive edition and keep up the great work
  3. danieltadd
    danieltadd
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    Very strange. Despite it not being compatible with the current definitive version, I still tried it anyway.
    It didn't work at first, but once I escaped Fort Joy and had the first chance to access the mirror (to alter stats) on the ship; every character that clicked the mirror, suddenly had "pet pal".
  4. ezmeweatherwax
    ezmeweatherwax
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    This does not work with the definitive version. Tested today.
  5. DKYuusha
    DKYuusha
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    PLEASE Make this mod for Divinity Original Sin 2 DEFINITIVE EDITION Free Pet Pal and lone wolf
  6. IvanMoscow
    IvanMoscow
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    Please definitive edition version
  7. dfghsdfgfgd
    dfghsdfgfgd
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    would this mod support definitive edition ?
  8. TheSGC1
    TheSGC1
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    worked for me with existing save, just loaded up an existing save after enabling and there pet pal was for all my chars. woo
  9. FunnyMass
    FunnyMass
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    This mod is out-of -date. Not running on current game version.
  10. SamSh0
    SamSh0
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    Funny how some people can't get it to work yet I can't get it to STOP working, i disabled it and removed the mod manually and yet no matter what I do if I start a new game, there's the free pet pal... So now i guess i have to reinstall the entire game because there doesn't seem to be any mention anywhere on how to fix it. really annoying. Going to avoid in the future that's for sure.
  11. KingTuc
    KingTuc
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    Quick question. I'm not wanting to mod my first play through, but I did want to manually make a change (like adding a talent point, for example) to the save file. I've dabbled in that already, and I assume the script here performs similarly. Would you be willing to share what changes the script makes?