can you change the earth first aid to give poison immunity(optional) then deal poison damage and give rested? removing knocked down from undead characters is really pain in vanillia, this may do the trick nicely.
Tactical Retreat could spawn a round circle of the element you chose to teleport as so you could do [Elemental Arrowhead] skill and or you could just do tactical retreat and you could do a wave of damage on point of impact for 5 to 10 meters or so to the appropriate element
I think it would be better if ranges were somewhat bigger, the "create pound of [x] element" is pretty useless for a ranger/archer since it needs to be casted in a melee(spear) range, so is the teleport thing (strategic retreat if I remember correctly). Dunno if it was intended to avoid making those skills too OP, or just a side effect of the beta version. Anyway I think it would be better if ranges were bigger OR you could make some "support" skills cost NO AP with a 3/4 turns cooldown ? like choosing which element you're gonna focus.
Well, whatever I have to say about "fixing things /in my opinion/" this mod is great !! Nicely done mate
The range on the tactical retreat is intendet that low. I thought it would be a little op to have 5 tactical retreats. But i wanted to make it a somewhat different defensive spell. But i might overdo those skills sooner or later.
And the create pound skill is for synergy with "Element Affinity" to reduce the AP cost of elemental skills by 1.
For farsight i planned on switching the finesse stat with the int stat for 2-3 turns. But with my knowlege now it seems impossible to script such a skill.
And i need to think about something for mark.
I want to make the skillpack more unique without making it too op. I'm still not very satisfied with the skills they need some love but cause of theat i'am open for more ideas.
I'am currently working on the new version. With hopefully all skills. I have to redo a few skills like Tactical Retreat for balance purposes. I have to fix a few descriptions and i have to implement the rest of the new images. The other skills are done so far.
this of cos very cool, but i feel hotbar crush after so many skills))), maybe better make line of unique attack skills with special 4 skills that change elemetal type of thats attacks - fire/ice/air/earth(poison)? is chance we see this mod on steam also?
14 comments
and or you could just do tactical retreat and you could do a wave of damage on point of impact for 5 to 10 meters or so to the appropriate element
Well, whatever I have to say about "fixing things /in my opinion/" this mod is great !! Nicely done mate
But i wanted to make it a somewhat different defensive spell. But i might overdo those skills sooner or later.
And the create pound skill is for synergy with "Element Affinity" to reduce the AP cost of elemental skills by 1.
For farsight i planned on switching the finesse stat with the int stat for 2-3 turns. But with my knowlege now it seems
impossible to script such a skill.
And i need to think about something for mark.
I want to make the skillpack more unique without making it too op.
I'm still not very satisfied with the skills they need some love but cause of theat i'am open for more ideas.
Fixed some missing icons.
Fixed some descriptions.
Added Modified Tactical Retreat.
Changed skill elements for more Element Affinity synergy.
I have to redo a few skills like Tactical Retreat for balance purposes.
I have to fix a few descriptions and i have to implement the rest of the new images.
The other skills are done so far.
Hopefully the new patch fixes a few editor bugs.
is chance we see this mod on steam also?
But i try to do my best.