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HybridTheAkuma

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  1. HybridTheAkuma
    HybridTheAkuma
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    Hey Everyone Sorry For Being away for so long.

    I ahve been really busy with Real Life, but I am trying to put in anytime I have into this, so updates will come, just slowly.

    Thanks for sticking in it with me!
    1. MacKos
      MacKos
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      was you able to add this great class to DE?
  2. Mechasonic42
    Mechasonic42
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    Anyone willing to put this in Definitive Edition?
  3. tunaicen
    tunaicen
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    skill suggestion
    shield of light: gives fortify and magic shell. (maybe healing(not regen) but it may be broken that way.) 2 AP 4 turn CD
  4. tunaicen
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    i think th resurect should be one time cast in combat istead of source. because of the game's difficulty is inverted people die in early game more likely than when you get >=2 source pool.
  5. longlixuan
    longlixuan
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    thanks so much for this and there are some of my advice.
    1. How can a holy Paladin have no invincible skills? Shouldn't a Paladin protect friends? People who can only cure others called pastor instead of Paladin.
    Skill: set friends invincible or transfer damage from friends to self, may be cool.
    2. Paladin should make more damage to the undead.
    Skill: give a buff? to make extra damage to the undead.
    3. Other skills may focus on Defense, Healing and protection.
    1. Niizzy
      Niizzy
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      I think invincible is too much, but maybe a damage transfer?
  6. Niizzy
    Niizzy
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    "Righteous step" looks more like a mage skill than a Paladin. Never saw a Paladin teleporting around lol. It already have "Holy leap" (and I find the name to be awful lmao, sorry) so why not replace it with another skill that isn't a movement skill? One named "Smite" for example, that uses the Dazing Bolt thunder. Paladin should deal more damage to undead, is it possible to make skill deal more damage do undead? Or maybe a buff that give a "divine" property to weapons to deal more damage do undead. And it needs to protect allies. There is little to no skills that protects.

    Obviously those are my opinions. I will download this when it evolves. Keep up the good work! thank you for your efforts.


  7. DilutedStargazer
    DilutedStargazer
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    Very much thanks for the mod dude. What about this : I found that there is too little instances where you can actually refill your source points in combat without kind of "wasting" the AP you're using to use the purge spell, as a paladin. So what about this to fill in the gap : a holy spell that not only purges the target of its source but also replenishes your health and that of your allies in a radius of proximity. Like kinda like this for example : throw spell => % chances to purge the target of its source => if works, % chances to heal yourself set by the quantity of your missing health and the number of dead companions in a 5-8m around you and the amount of health would be defined by your damage output and some calculus (and after that for your companions : but the ones that deal the more damage would have less health replenished) => % chances to heal visible companions in a radius of 5-8m around you set by - after passing through the success of your own heal first - their own missing health (as I said the more damage output the less health), AND the spell would set you and your allies in holy fire BUT also give your companions affected by the spell a bonus of +constitution for 1 or 2 rounds OR the ability to heal themselves when dealing damage to enemies for 1 or 2 rounds (akin to that hybrid spell of which I forgot the name, the one with 1 hydrosophist and 1 scoundrel as requirements). How 'bout that? I think it would be a life savior in some instances.
  8. nathannathan
    nathannathan
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    can you change the burning effect color blue when enemies are burning? just like blessed fire but still damages them
  9. squidney2k1
    squidney2k1
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    Very promising. However, it would be nice to see some new offensive skills.
  10. Reagenlionel
    Reagenlionel
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    Dont see many offensive options for the class.
    Maybe Holy Smite, essentially All In mixed with a shorter ranged Battlestomp. Instead of clearing the ground it hits and knocking down enemies, it sets targets with decaying and places Holy Fire on them for 1 turn with 3 AP and no cooldown. All you would need is Hydro and Warfare at 2 each.

    Lay on Hands (redundant- realized there was a Healing Touch skill)
    Touch healing skill that does alot of healing but on like a 6 turn cooldown and cost 2 AP (since you'll be using some AP to get into range to use it).

    Consecration
    Sets Holy Fire around in circle and any allies in immediate effect during activation regains +armor/Marmor. Effectively like Medusa Head aura when activated.
    Would say would require Hydro 2, Geo 1. Duration 2 turns. And take 3 AP with 3 turn cooldown.

    Just some more ideas for skills that I thought was missing.