Guys no have more time for this mod, but if u DELETE ...\GUI folder,(2 files) mod propably works normal... Or try delete reshade, (if u install) sometime it works too fixing CTD problems. Just run again reshade.exe, or delete 2 files ? ReShade32.dll (500.7 kB) ? ReShade64.dll (593.4 kB)... in main game folder...
This mod obviously does not work anymore if it even ever did judging by the comments. Might be able to install it if you extracted the pak files and rebuilt them though, which i am considering giving it a shot.
hi and sorry but im trying to get this working its my last modification to start playing with my bro.. working on GOG definite edition? copied data folder in root dir but not working in game.. help would be awesome
I'd like to ask your permission to include your mod here in an overhaul im building for divinity and enhanced edition. With the intention of uploading it to the nexus. Features with a link appended to the end are incorporated mods, rather than changes i made myself.
The overhauls features currently include:
Reduces str requirment of shields to 1.
Staves are one handed, their damage is halved.
Player summons last 100x longer, inlcuding headless nick.
Rogues skills no longer require daggers.
Couple hidden unique weapons.
Some utility skills had their requirments reduced to reduce the need for a dedicated support character.
Spells granted by wands can have up to 7 uses, to be more inline costwise with scrolls.
Talent requirements removed. pay attention to descriptions as some may not play nice together (demon/ice king cancel eachother out.).
makes all books, potions and ingredients weightless and moves:https://www.nexusmods.com/divinityoriginalsin/mods/100?tab=description * all potions from the consumable tab to the magical tab * all books from the miscellaneous tab to keys tab * the lockpick, the trap disarming kit, the shovel and the tongs from miscellaneous tab to the equipment tab
graphical overhaul : https://www.nexusmods.com/divinityoriginalsin/mods/65?tab=description requires cursors folder in data.
faster animations (65% fatser for certain skills, like regen and rain): https://www.nexusmods.com/divinityoriginalsinenhancededition/mods/10?tab=files&file_id=570
craftable dyes (empty bottle or potion bottle + anvil. Then dye plus equipemnt.): https://www.nexusmods.com/divinityoriginalsin/mods/95?tab=files&file_id=354
Ai automation- automatically heals etc out of combat. https://www.nexusmods.com/divinityoriginalsin/mods/89?tab=files&file_id=566 requires data\mods
no, my divinity companion lost interest in our playthrough due to that pesky "real life" people keep telling me about and consequently i lost interest in modding it. I generally only make mods that i myself would use, but theres little chance of me returning to this game, given the sequel is superior in most aspects.
92 comments
Or try delete reshade, (if u install) sometime it works too fixing CTD problems. Just run again reshade.exe, or delete 2 files ? ReShade32.dll (500.7 kB)
? ReShade64.dll (593.4 kB)... in main game folder...
So common/steamapps/data doest work and root directory also doesnt
i unzippid it to the data folder but cannot activate in the main menu
Thank you for your work.
The overhauls features currently include:
Reduces str requirment of shields to 1.
Staves are one handed, their damage is halved.
Player summons last 100x longer, inlcuding headless nick.
Rogues skills no longer require daggers.
Couple hidden unique weapons.
Some utility skills had their requirments reduced to reduce the need for a dedicated support character.
Spells granted by wands can have up to 7 uses, to be more inline costwise with scrolls.
Talent requirements removed. pay attention to descriptions as some may not play nice together (demon/ice king cancel eachother out.).
makes all books, potions and ingredients weightless and moves:https://www.nexusmods.com/divinityoriginalsin/mods/100?tab=description
* all potions from the consumable tab to the magical tab
* all books from the miscellaneous tab to keys tab
* the lockpick, the trap disarming kit, the shovel and the tongs from miscellaneous tab to the equipment tab
graphical overhaul : https://www.nexusmods.com/divinityoriginalsin/mods/65?tab=description requires cursors folder in data.
faster animations (65% fatser for certain skills, like regen and rain): https://www.nexusmods.com/divinityoriginalsinenhancededition/mods/10?tab=files&file_id=570
craftable dyes (empty bottle or potion bottle + anvil. Then dye plus equipemnt.): https://www.nexusmods.com/divinityoriginalsin/mods/95?tab=files&file_id=354
Ai automation- automatically heals etc out of combat. https://www.nexusmods.com/divinityoriginalsin/mods/89?tab=files&file_id=566 requires data\mods
Resistance cap removed for gear.