Can I use this to "fix" an issue with my game ? Here is the actual issue :
- Because I was playing around with mods, I ended up with extra museum deeds in my inventory (that I cannot drop, delete or sell) and two museum placed in my town.
Can I use the editor to "remove" the wrong museum, and delete the deeds from my inventory ? If yes, which files should I edit ?
Same thing has happened to me, and I am looking for a fix as well. Except I cannot move or place any other buildings because "I am currently moving a building." If need be though I can start another world.
I have the same issue, have several slots in my inventory occupied by accidentally doubled deeds bought from Fletch while the GetMore mod was active, that can't be dropped, destroyed or offloaded to a chest. Neither the deeds.json nor the carry.json show these, so I guess the inventory is a special instance of a chest and not (yet) included in this save-editor mod. I'll work through another day and save them in my 'toolbelt' in the hope that will show in the 'carry' file - if that works I'll let you know. Edited to add-> Alas, they still don't show in the carry.json file, and I can't find them in any of the other files either.
I know that you can use one of the chat command mods to remove the extra deed from your inventory. The problem that lies with this is if you are in the process of moving a building it will break. Which has happened to me. (You can also spawn deeds in.) I have placed the second deed on the other side of the map thinking that it would be an out-of-sight-of-mind type of thing. This moved the NPC to that throwaway building. This happened to two of my buildings. I am looking for a way to remove the building so I can place the deed (That I have access to or spawn in) to fix. I would also be down to remove all buildings.
If you have cheats on, you can drag anything from your inventory up to the trashcan. I ended up with a bunch of extra deeds.
what i cant figure out is how to remove extra plots of the same building once you've placed them. My son went and placed a dozen town halls around his map.
Press Enter in game. Type devCommandsOn then cheatsOn. Now press the = key. A pop up window appears along with the Inventory window. Now just drag and drop from your Inventory to the top right Trashcan what you want removed. Press = to close. Done.
Does this mod still work? I have the runtime installed per below and all I am trying to do is edit my character name but nothing happens when I click on the application; it will not launch. I have tried running as admin. Nada, help?? Thank you <3
This doesn't open for me at all. I installed the framework and it still won't open. It just says "SaveGameEditor has stopped working" and tells me to close the program.
Did you extract all the dlls too? Not just the exe? It also asks to restart first time around (and then creates a folder called DecryptedSaves and puts the json into it.
None of this happened when I attempted to use your mod. No folders were created, and no UI appeared. Everything is extracted. .Net was already installed.
I have been searching for a way to mod weapons and tools for a long time. Unfortunately I cannot find a way to do that with the json data you collect. Is there some chance you can add tool modding?
Examples hammers to do more dmg changing bats to swing faster making spear range longer change scyte AoE to be 3x3 etc
if this mod can already do this, or another mod exists that can, plz point me in the right direction.
The game doesn't save such data in .xml or .json format and it isn't saved in the save file. For Dinkum you basically need to be a programmer to find those datafields, they are basically saved on map data & code. Or maybe somebody will make a mod that offers those values as configurable one day.
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Make video how to use it thks for nothing.
Just tried this out and I'm not getting any .json files in my "Decrypted Saves" folder. The app only seems to be creating a backup.
Can I use this to "fix" an issue with my game ? Here is the actual issue :
- Because I was playing around with mods, I ended up with extra museum deeds in my inventory (that I cannot drop, delete or sell) and two museum placed in my town.
Can I use the editor to "remove" the wrong museum, and delete the deeds from my inventory ? If yes, which files should I edit ?
Thanks so much :D
I'll work through another day and save them in my 'toolbelt' in the hope that will show in the 'carry' file - if that works I'll let you know.
Edited to add-> Alas, they still don't show in the carry.json file, and I can't find them in any of the other files either.
I have placed the second deed on the other side of the map thinking that it would be an out-of-sight-of-mind type of thing. This moved the NPC to that throwaway building. This happened to two of my buildings. I am looking for a way to remove the building so I can place the deed (That I have access to or spawn in) to fix. I would also be down to remove all buildings.
what i cant figure out is how to remove extra plots of the same building once you've placed them. My son went and placed a dozen town halls around his map.
Have latest net framework and tried both normal and admin launch.
Examples
hammers to do more dmg
changing bats to swing faster
making spear range longer
change scyte AoE to be 3x3
etc
if this mod can already do this, or another mod exists that can, plz point me in the right direction.