Dinkum
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Snaitf

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Snaitf

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26 comments

  1. foxisacat
    foxisacat
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    Automation doesn't stick with Cheese Maker forever unlike with Saw Table and other machines. Like, it tells me "Automation Stopped" after it loads milk even though there are still milk in the crate.
    1. Snaitf
      Snaitf
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      Hmm, doesn't the cheese maker not finish until the next day?  If so, that's why, the automation doesn't persist after sleeping, so if it's only a machine that won't finish that day, then it stops itself after loading it.
    2. yuk75
      yuk75
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      It also does this for the billies, however, they appear like they're working but they aren't taking resources or crafting despite there being some there. I'd really love if they'd work continuously too :D.

      The grill also continues to animate like it's working but it's not after running out of resources, and also needs reactivating if more items added. That's a super minor issue but thought you might want to know :D.

      Can we please have a setting to change the stop from opening chests to using the poo on it again? I'd like to be able to re-open the chests :).
    3. Snaitf
      Snaitf
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      The animation keeping playing is a vanilla bug, it can happen without any mods installed.

      The process needs to stop when a chest is opened. If the chest contents are altered while the chest is opened, it can cause errors.
  2. KnRWestNz
    KnRWestNz
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    Any possibility to code into the cycle that one item is always left in the box, helpful for using the inventory management mod, having a target item to send to

    Apart from that an awesome mod.
    1. Snaitf
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      Already an option in the config file :) 
  3. Mandyamandy
    Mandyamandy
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    I am confused on how to activate?  The directions say that roo poo is the default activator and to use it on the crate but there is is no option to use it on it, only to open the chest and place items inside of it when holding the roo poo.
    1. Snaitf
      Snaitf
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      hold poo -> face chest -> left click
      there is no visual prompt
    2. XJNM
      XJNM
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      It's ready to run
    3. YukiFenikkusu358
      YukiFenikkusu358
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      I am currently trying to do this and it is not doing anything. Is the chest supposed to be in a certain spot next to the machines?
    4. Snaitf
      Snaitf
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      just touching is fine...

      

      if you still can't get it to work, try putting your log file somewhere for me to look at, normally found:
      <DRIVE>:\SteamLibrary\steamapps\common\Dinkum\BepInEx\LogOutput.log
    5. YukiFenikkusu358
      YukiFenikkusu358
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      The output file doesn't even exist and some other mods are not working either. I'm gonna try reinstalling BepInEx manually instead of through votrex and see if that helps!
    6. missfeelo
      missfeelo
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      I was having this issue as well on the steam deck. In case anyone else is also experiencing this, I had to hit the right trigger for it to start (R2 by default on the deck).
  4. marsowski
    marsowski
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    I have a question. Would it be possible for you to create a mod that disables the v-sync or fps cap? I remember there was a mod like this but it is outdated and the other one is completly removed from Nexus. Also, disabling v-sync in the control panel and raising the fps cap doesn't seem to work with Dinkum. Once again thank you for all your work on the mods, cheers!
    1. Snaitf
      Snaitf
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      I don't know, I've never messed with any of those, i'd have to see how difficult it is, lol.
    2. VaterOtter
      VaterOtter
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      I am about to rework the one from Chill55a that was called FPS Unlock, and expect to have it out by the end of the weekend, if that is the one you are thinking of?
  5. micromonsta
    micromonsta
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    Any way to make this work for host and client?
    1. Snaitf
      Snaitf
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      Client can set up the machines and fill the crate, but the host has to start it.  That's the closest I know how to make it at the moment.
    2. micromonsta
      micromonsta
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      aww thank you anyway buddy, think at least 95% of my Dinkum mods come from you, so thanks for that too, you're pretty much single-handedly keeping the Dinkum modding scene alive lol 
  6. johnno612
    johnno612
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    Another Great Mod, thanks

    Do not use coolers or barrels,
    It spikes like Den & Ore mod
    1. Snaitf
      Snaitf
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      Well, they both use the same activation item.  So, if your chest is on a quarry or den, then yes, it will activate both at the same time. Your assembly line will start, the quarry and den will be marked, and the chest will get a spike because it's in the way of a spawn tile.
  7. marsowski
    marsowski
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    Do I need the mod called "Keep chunks loaded" in case I wander away from the machines while they processing?
    1. Snaitf
      Snaitf
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      I don't think keep chunks loaded has been updated or recreated since the Summer Sun Update, so I doubt very much that it will work at the moment.

      I put in checks to stop the automation if the machines no longer 'exist', so you should be ok, and you'll get a notification if your Assembly Line has stopped.

      Always back up your saves, though, just in case.
    2. marsowski
      marsowski
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      Alright, thank you.
  8. lucadris
    lucadris
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    Again, you've single handedly saved the game. Thank you so much.
  9. johnno612
    johnno612
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    Thank You so muuch.
    I have been waiting for this