Dinkum
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Tiny Resort

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SlowCircuit

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62 comments

  1. SlowCircuit
    SlowCircuit
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    PLEASE READ THE MOD DESCRIPTION AND INSTRUCTIONS FULLY BEFORE ASKING FOR HELP!

    If the mod is not working:
    Before posting, please ensure you have the correct version of BepInEx installed and that no one else has solved your issue in this disccussion post or in the bug reports.
    If you have a suggestion:
    Please post it in the suggestions/feedback thread in the forum.
    If you have a mod request: Please post it in the mod request thread in the forum.
    If you're experiencing a bug: Please post it in the bugs tab so we can properly investigate it.

    Thanks for downloading. We really appreciate people who endorse the mod if it works well for them!
  2. Mara2828g
    Mara2828g
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    doesnt work
    1. vespoire
      vespoire
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      Works for me, as of May 12, 2024.
  3. yuk75
    yuk75
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    This mod is the sole reason I play Dinkum, so thank you for making the game enjoyable! I'd love to be able to smack a blueprint and it pull from nearby chests in the future too, that's the only thing missing :D.
  4. Boolyman
    Boolyman
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    Any plans to make this work inside of the extra houses?  Back in 2022 you said you didnt have time yet.... 
    1. jaderbug
      jaderbug
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      i came here to ask the same thing, I didn't know it wouldn't work in the extra houses and pain stakingly moved everything to my spare hose only for the mod to stop working lol, i thought the mod just legit stopped working. glad to know it's just something the mod doesn't support currently and not something else. Welp time to painstakingly move everything back again.
  5. Praygon
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    Hi, For anyone who comes after i've discovered that the "Value tooltip" mod seems to break crafting and most machine interaction if you have it installed with this mod. 
    1. enuffwork4today
      enuffwork4today
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      THANK YOU!!  You just saved me a lot of time. I was having the same problem where if I opened my pockets I could not interact with anything in my pockets or in storage.  Removed the Value Tool Tip -- and the game is working.  Thank You!

      BUT, I still cannot use anything from storage, I do have to load it into my pockets in order to craft.  Sooo guess this one is broken too.
  6. firebuck
    firebuck
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    Thanks for the update (Summer Sun release).  I also updated TR Tools and my craft from storage is BACK. 
    1. Johkemzz
      Johkemzz
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      i got it to work!
  7. ZombieMudkip1
    ZombieMudkip1
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    I have the same issue as MythicCynic below me, I installed the latest version v0.8.3 and indeed the config will not generate and the crafting for storage feature will not work. I installed 0.8.2 instead and it worked first time.

    I thought that since the config had been generated by 0.8.2 the latest version might now work, it does not.

    v0.8.3 is bugged, I will use v0.8.2 for now as it's working fine, but an error has definitely been introduce in the newest version.
    1. Tanyrus
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      Do you have TR Tools? It is required for the mod to load fully. 
    2. sigedian
      sigedian
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      me too:(
    3. Ragefiren
      Ragefiren
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      Put the dll into its own folder in plugins Config file was produced for me after I did this.
  8. MythicCynic
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    I just downloaded it and I'm not sure why but In the BepinEx LogOutput I can see that it starts to load it but it just never goes anywhere. In addition to simply not functioning in game, the config never generates either.

    I'm attempting to use this with Better Vanilla, Bulk Crafting, and Infinite Wheelbarrow. I unloaded the Plugins and Configurations of all of those except for CraftFromStorage and tried and still got nowhere.

    Here is the LogOutput.log showing that it starts to load the plugin but never finishes:
    [Message: Preloader] BepInEx 6.0.0-pre.1 - Dinkum
    [Info:BepInEx] System platform: Windows 10 64-bit
    [Info:BepInEx] Process bitness: 64-bit (x64)
    [Info: Preloader] Running under Unity v2020.3.17.10769271
    [Info: Preloader] CLR runtime version: 4.0.30319.17020
    [Info: Preloader] Supports SRE: False
    [Message: Preloader] Preloader started
    [Info:AssemblyPatcher] Loaded 1 patcher type from [BepInEx.Preloader.Unity 6.0.0.0]
    [Info: Preloader] 1 patcher plugin loaded
    [Info: Preloader] 105 assemblies discovered
    [Message:AssemblyPatcher] Executing 1 patch(es)
    [Message: Preloader] Preloader finished
    [Message:BepInEx] Chainloader initialized
    [Info:BepInEx] 1 plugin to load
    [Info:BepInEx] Loading [Craft From Storage 0.8.3]
    [Message:BepInEx] Chainloader startup complete

    BepinEx is 6.0.0-pre.1
    Game is up to date on Steam
    I'm using the latest version of Craft From Storage available for download here, 0.8.3.

    With or without the other files it doesn't seem to make a difference.

    The game lives on a separate drive from C:\ (though the other mods mentioned seem to generate configs, load, and function normally).

    I'm not sure whether I should open this in Bug Reports as well ("Mod is not working" on the stickied post implies a post here may be fine but if not let me know and I can create a bug).

    FWIW I can see from another post yesterday that at least someone seems to have had success with the mod on the latest version so I'm really not sure what it could be on my end.
    1. Tanyrus
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      Is there more to the log than what you posted above? I am not sure what the cause could be from the log messages since they don't show any sign of an error, but you could try to redownload the mod and/or re-install dinkum. 

      Feel free to post in bug reports in the future. A lot of times I skim posts and read bug reports in more detail due to time constraints. 
    2. Amx666
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      Unfortunately, I'm having the same problem. I've tried reinstall the mod, BepinEx (BepInEx_UnityMono_x64_6.0.0-pre.1.zip) and the Dinkum itself. The mod config also did not generate like OP said.  
  9. Tricyclethief
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    Loving your mods so far, using a few of them. Looked through the comments but didn't see this mentioned before, I'm having a little issue with this and inventory management. When i first start out in a save everything works perfect, but if i leave my town to go do something and come back and try to store items to chests or craft something with the workstation in townhall it doesn't detect my chests (all chests are in my main house) 

    Is it normal that it "looses" the chests if you go too far away from them? Any suggestions on how to fix that? Thanks
    1. Tanyrus
      Tanyrus
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      I am pretty sure this is due to the house being unloaded as you get further away. If you walk back in and leave does it work again?
    2. Tricyclethief
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      Yeah once i walk in i can store, or if i walk in then go right back outside i can store from outside as well. If i increased the range to a huge number would that keep it working? Or is it possible to keep the chunk the house is sitting in always loaded and when coming back to town it would still work without having to enter the house again?
  10. sr383
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    You say this works with Selly? Not sure how that would be possible, unless you happened to run into him very close to your camp. Or is Selly's crafting given infinite range?
    1. Tanyrus
      Tanyrus
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      It should work if they are close enough or your range is set high enough (and you have the chunk load mod)
  11. sr383
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    Works great! I could only craft a few things, at first, but then I realized that the mod doesn't scan my luggage. I'd always kept my crafting materials there, because it was right next to Fletch's crafting table. But now, it's just as easy to drop the crafting materials into an outdoor chest, given that he table sees them, anyway. It's even a bit easier, because I can drop off materials without having to enter the town hall.